--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Apr 17 22:38:24 2011 +0200
@@ -24,23 +24,21 @@
#import "EngineProtocolNetwork.h"
#import "OverlayViewController.h"
-#define BUFFER_SIZE 255 // like in original frontend
-
@implementation GameInterfaceBridge
@synthesize parentController, systemSettings, savePath, overlayController, ipcPort, gameType, engineProtocol;
-(id) initWithController:(id) viewController {
if (self = [super init]) {
+ self.ipcPort = randomPort();
+ self.gameType = gtNone;
+ self.savePath = nil;
+
self.parentController = (UIViewController *)viewController;
- self.engineProtocol = [[EngineProtocolNetwork alloc] init];
-;
- self.savePath = nil;
+ self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort];
+ self.engineProtocol.delegate = self;
self.systemSettings = [NSDictionary dictionaryWithContentsOfFile:SETTINGS_FILE()];
self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
- self.ipcPort = randomPort();
-
- self.gameType = gtNone;
}
return self;
}
@@ -68,59 +66,6 @@
// main routine for calling the actual game engine
-(void) startGameEngine {
- self.parentController.view.opaque = YES;
- self.parentController.view.backgroundColor = [UIColor blackColor];
- self.parentController.view.alpha = 0;
-
- [UIView beginAnimations:@"fade out to black" context:NULL];
- [UIView setAnimationDuration:1];
- self.parentController.view.alpha = 1;
- [UIView commitAnimations];
-
- self.engineProtocol.savePath = self.savePath;
- [self.engineProtocol spawnThreadOnPort:self.ipcPort];
-
- NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
- [self.systemSettings objectForKey:@"menu"],@"menu",
- nil];
- [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1];
- [overlayOptions release];
-
- // this is the pascal fuction that starts the game, wrapped around isInGame
- [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
- Game([self gatherGameSettings]);
- [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
-
- [UIView beginAnimations:@"fade in" context:NULL];
- [UIView setAnimationDuration:1];
- self.parentController.view.alpha = 0;
- [UIView commitAnimations];
-}
-
--(void) startLocalGame:(NSDictionary *)withDictionary {
- self.gameType = gtLocal;
- [self.engineProtocol setGameConfig:withDictionary];
-
- NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
- [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
- NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
- self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
- [outputFormatter release];
-
- [self startGameEngine];
-}
-
--(void) startSaveGame:(NSString *)atPath {
- self.gameType = gtSave;
- self.savePath = atPath;
- [self.engineProtocol setGameConfig:nil];
-
- [self startGameEngine];
-}
-
-#pragma mark -
--(const char **)gatherGameSettings {
const char *gameArgs[10];
NSInteger width, height, orientation;
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
@@ -180,8 +125,69 @@
[rotation release];
[localeString release];
[ipcString release];
- return gameArgs;
+
+ // this is the pascal fuction that starts the game, wrapped around isInGame
+ [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
+ Game(gameArgs);
+ [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
+}
+
+// prepares the controllers for hosting a game
+-(void) prepareEngineLaunch {
+ self.parentController.view.opaque = YES;
+ self.parentController.view.backgroundColor = [UIColor blackColor];
+ self.parentController.view.alpha = 0;
+
+ [UIView beginAnimations:@"fade out to black" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.parentController.view.alpha = 1;
+ [UIView commitAnimations];
+
+ NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
+ [self.systemSettings objectForKey:@"menu"],@"menu",
+ nil];
+ [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1];
+ [overlayOptions release];
+
+ [self startGameEngine];
+
+ [UIView beginAnimations:@"fade in" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.parentController.view.alpha = 0;
+ [UIView commitAnimations];
}
+// set up variables for a local game
+-(void) startLocalGame:(NSDictionary *)withDictionary {
+ self.gameType = gtLocal;
+
+ NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
+ [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
+ NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
+ self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
+ [outputFormatter release];
+
+ [self.engineProtocol spawnThread:self.savePath withOptions:withDictionary];
+ [self prepareEngineLaunch];
+}
+
+// set up variables for a save game
+-(void) startSaveGame:(NSString *)atPath {
+ self.gameType = gtSave;
+ self.savePath = atPath;
+
+ [self.engineProtocol spawnThread:self.savePath];
+ [self prepareEngineLaunch];
+}
+
+-(void) gameHasEndedWithStats:(NSArray *)stats {
+ DLog(@"%@",stats);
+
+ [self.overlayController removeOverlay];
+ // can remove the file if the replay has ended
+ if (self.gameType == gtSave)
+ [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:NULL];
+}
@end