QTfrontend/ui/page/pageroomslist.h
changeset 6060 fdfc01419815
parent 6042 8b5345758f62
child 6165 6fe3e922246e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/page/pageroomslist.h	Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,83 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef PAGE_ROOMLIST_H
+#define PAGE_ROOMLIST_H
+
+#include "AbstractPage.h"
+#include "SDLs.h"
+
+class HWChatWidget;
+class AmmoSchemeModel;
+
+class PageRoomsList : public AbstractPage
+{
+    Q_OBJECT
+
+public:
+    PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);
+
+    QLineEdit * roomName;
+    QLineEdit * searchText;
+    QTableWidget * roomsList;
+    QPushButton * BtnCreate;
+    QPushButton * BtnJoin;
+    QPushButton * BtnRefresh;
+    QPushButton * BtnAdmin;
+    QPushButton * BtnClear;
+    QComboBox * CBState;
+    QComboBox * CBRules;
+    QComboBox * CBWeapons;
+    HWChatWidget * chatWidget;
+    QLabel * lblCount;
+
+public slots:
+    void setRoomsList(const QStringList & list);
+    void setAdmin(bool);
+    void updateNickCounter(int cnt);
+
+signals:
+    void askForCreateRoom(const QString &);
+    void askForJoinRoom(const QString &);
+    void askForRoomList();
+    void askJoinConfirmation(const QString &);
+
+protected:
+    QLayout * bodyLayoutDefinition();
+    QLayout * footerLayoutDefinition();
+    void connectSignals();
+
+private slots:
+    void onCreateClick();
+    void onJoinClick();
+    void onRefreshClick();
+    void onClearClick();
+    void onJoinConfirmation(const QString &);
+
+private:
+    QSettings * m_gameSettings;
+    SDLInteraction * m_sdli;
+
+    bool gameInLobby;
+    QString gameInLobbyName;
+    QStringList listFromServer;
+    AmmoSchemeModel * ammoSchemeModel;
+
+};
+
+#endif