QTfrontend/ui/widget/gamecfgwidget.h
changeset 6060 fdfc01419815
parent 4976 088d40d8aba2
child 6616 f77bb02b669f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/widget/gamecfgwidget.h	Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,87 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef GAMECONFIGWIDGET_H
+#define GAMECONFIGWIDGET_H
+
+#include <QWidget>
+#include <QStringList>
+#include <QGroupBox>
+#include <QSpinBox>
+#include <QRegExp>
+
+#include "mapContainer.h"
+
+class QCheckBox;
+class QVBoxLayout;
+class QLabel;
+class QTableView;
+
+class GameCFGWidget : public QGroupBox
+{
+    Q_OBJECT
+
+public:
+    GameCFGWidget(QWidget* parent);
+    quint32 getGameFlags() const;
+    quint32 getInitHealth() const;
+    QByteArray getFullConfig() const;
+    QComboBox * Scripts;
+    QComboBox * GameSchemes;
+    QComboBox * WeaponsName;
+    HWMapContainer* pMapContainer;
+    QTableView * tv;
+    QVariant schemeData(int column) const;
+
+public slots:
+    void setParam(const QString & param, const QStringList & value);
+    void fullNetConfig();
+    void resendSchemeData();
+
+signals:
+    void paramChanged(const QString & param, const QStringList & value);
+    void goToSchemes(int);
+    void goToWeapons(int);
+    void goToDrawMap();
+
+private slots:
+    void ammoChanged(int index);
+    void mapChanged(const QString &);
+    void templateFilterChanged(int);
+    void seedChanged(const QString &);
+    void themeChanged(const QString &);
+    void schemeChanged(int);
+    void scriptChanged(int);
+    void jumpToSchemes();
+    void jumpToWeapons();
+    void mapgenChanged(MapGenerator m);
+    void maze_sizeChanged(int s);
+    void onDrawnMapChanged(const QByteArray & data);
+
+private:
+    QGridLayout mainLayout;
+    QCheckBox * bindEntries;
+    QString curNetAmmoName;
+    QString curNetAmmo;
+    QRegExp seedRegexp;
+
+    void setNetAmmo(const QString& name, const QString& ammo);
+
+};
+
+#endif // GAMECONFIGWIDGET_H