QTfrontend/ui/widget/selectWeapon.h
changeset 6060 fdfc01419815
parent 5029 97c650500991
child 6616 f77bb02b669f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/widget/selectWeapon.h	Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,92 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
+ * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef _SELECT_WEAPON_INCLUDED
+#define _SELECT_WEAPON_INCLUDED
+
+#include <QFrame>
+#include <QMap>
+#include <QList>
+
+class QGridLayout;
+class WeaponItem;
+class QLineEdit;
+class QSettings;
+
+class SelWeaponItem : public QWidget
+{
+  Q_OBJECT
+
+public:
+  SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0);
+
+  unsigned char getItemsNum() const;
+  void setItemsNum(const unsigned char num);
+  void setEnabled(bool value);
+
+ private:
+  WeaponItem* item;
+};
+
+class SelWeaponWidget : public QFrame
+{
+  Q_OBJECT
+
+ public:
+  SelWeaponWidget(int numItems, QWidget* parent=0);
+  QString getWeaponsString(const QString& name) const;
+  QStringList getWeaponNames() const;
+
+ public slots:
+  void setDefault();
+  void setWeapons(const QString& ammo);
+  //sets the name of the current set
+  void setWeaponsName(const QString& name);
+  void deleteWeaponsName();
+  void newWeaponsName();
+  void save();
+  void copy();
+
+ signals:
+  void weaponsChanged();
+  void weaponsDeleted();
+
+ private:
+  //the name of the current weapon set
+  QString curWeaponsName;
+
+  QLineEdit* m_name;
+
+  //storage for all the weapons sets
+  QSettings* wconf;
+
+  const int m_numItems;
+  int operator [] (unsigned int weaponIndex) const;
+
+  typedef QList<SelWeaponItem*> ItemsList;
+  typedef QMap<int, ItemsList> twi;
+  twi weaponItems;
+  //layout element for each tab:
+  QGridLayout* p1Layout;
+  QGridLayout* p2Layout;
+  QGridLayout* p3Layout;
+  QGridLayout* p4Layout;
+};
+
+#endif // _SELECT_WEAPON_INCLUDED