Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
precision mediump float;
attribute vec2 vertex;
attribute vec4 color;
varying vec4 vcolor;
uniform mat4 mvp;
void main()
{
vec4 p = mvp * vec4(vertex, 0.0, 1.0);
gl_Position = p;
vcolor = color;
}