reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
/*
* PascalImports.h
// fpciphonedel
//
// Created by Vittorio on 07/01/10.
// Copyright __MyCompanyName__ 2010. All rights reserved.
*
*/
#ifndef PASCALIMPORTS
#define PASCALIMPORTS
#ifdef __cplusplus
extern "C" {
#endif
/* add C declarations below for all exported Pascal functions/procedure
* that you want to use
*/
void Game(const char *args[]);
void GenLandPreview(void);
void HW_versionInfo(short int *netProto, char **versionStr);
void HW_click(void);
void HW_ammoMenu(void);
void HW_zoomSet(float value);
void HW_zoomIn(void);
void HW_zoomOut(void);
void HW_zoomReset(void);
float HW_zoomFactor(void);
int HW_zoomLevel(void);
void HW_walkingKeysUp(void);
void HW_otherKeysUp(void);
void HW_allKeysUp(void);
void HW_walkLeft(void);
void HW_walkRight(void);
void HW_aimUp(void);
void HW_aimDown(void);
void HW_preciseSet(BOOL status);
void HW_shoot(void);
void HW_jump(void);
void HW_backjump(void);
void HW_chat(void);
void HW_chatEnd(void);
void HW_tab(void);
void HW_pause(void);
void HW_terminate(BOOL andCloseFrontend);
void HW_setLandscape(BOOL rotate);
void HW_setCursor(int x, int y);
void HW_getCursor(int *x, int *y);
BOOL HW_isAmmoOpen(void);
BOOL HW_isPaused(void);
BOOL HW_isWeaponRequiringClick(void);
BOOL HW_isWeaponTimerable(void);
BOOL HW_isWeaponSwitch(void);
BOOL HW_isWeaponRope(void);
void HW_setGrenadeTime(int time);
void HW_setPianoSound(int snd);
#ifdef __cplusplus
}
#endif
#endif