* moved colours and default port from .cpp.in to .h
* slight tweaks to existing colours (softer shades)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 19/06/2010.
*/
#import "SingleWeaponViewController.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
#import "PascalImports.h"
@implementation SingleWeaponViewController
@synthesize weaponName, description, ammoStoreImage;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSString *trFilePath = [NSString stringWithFormat:@"%@/en.txt",LOCALE_DIRECTORY()];
// fill the data structure that we are going to read
LoadLocaleWrapper([trFilePath UTF8String]);
quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
self.ammoStoreImage = img;
[img release];
self.title = NSLocalizedString(@"Edit weapons preferences",@"");
}
-(void) viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
[ammoFile release];
self.description = [weapon objectForKey:@"description"];
const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
[weapon release];
// if the new weaponset is diffrent from the older we need to update it replacing
// the missing ammos with 0 quantity
int oldlen = strlen(tmp1);
for (int i = 0; i < oldlen; i++) {
quantity[i] = tmp1[i];
probability[i] = tmp2[i];
delay[i] = tmp3[i];
crateness[i] = tmp4[i];
}
for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
quantity[i] = '0';
probability[i] = '0';
delay[i] = '0';
crateness[i] = '0';
}
[self.tableView reloadData];
}
-(void) viewWillDisappear:(BOOL) animated {
[super viewWillDisappear:animated];
[self saveAmmos];
}
-(void) saveAmmos {
quantity[HW_getNumberOfWeapons()] = '\0';
probability[HW_getNumberOfWeapons()] = '\0';
delay[HW_getNumberOfWeapons()] = '\0';
crateness[HW_getNumberOfWeapons()] = '\0';
NSString *quantityStr = [NSString stringWithUTF8String:quantity];
NSString *probabilityStr = [NSString stringWithUTF8String:probability];
NSString *delayStr = [NSString stringWithUTF8String:delay];
NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
quantityStr,@"ammostore_initialqt",
probabilityStr,@"ammostore_probability",
delayStr,@"ammostore_delay",
cratenessStr,@"ammostore_crate",
self.description,@"description",
nil];
NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
[weapon writeToFile:ammoFile atomically:YES];
[ammoFile release];
[weapon release];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 2;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0)
return 2;
else
return HW_getNumberOfWeapons();
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
NSInteger row = [indexPath row];
UITableViewCell *cell = nil;
if (0 == [indexPath section]) {
EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (editableCell == nil) {
editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier0] autorelease];
editableCell.delegate = self;
}
editableCell.tag = row;
editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
editableCell.imageView.image = nil;
editableCell.detailTextLabel.text = nil;
if (row == 0) {
editableCell.textField.text = self.weaponName;
editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
} else {
editableCell.minimumCharacters = 0;
editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
editableCell.textField.text = self.description;
editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
}
cell = editableCell;
} else {
WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (weaponCell == nil) {
weaponCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
weaponCell.delegate = self;
}
int x = ((row*32)/(int)self.ammoStoreImage.size.height)*32;
int y = (row*32)%(int)self.ammoStoreImage.size.height;
UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)];
weaponCell.weaponIcon.image = img;
weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
weaponCell.tag = row;
[weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
[weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
[weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
[weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
cell = weaponCell;
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if (0 == [indexPath section])
return aTableView.rowHeight;
else
return 120;
}
-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
break;
default:
DLog(@"nope");
break;
}
return sectionTitle;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (0 == [indexPath section]) {
EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
[editableCell replyKeyboard];
}
}
#pragma mark -
#pragma mark editableCellView delegate
// set the new value
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
if (tagValue == 0) {
// delete old file
[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
// update filename
self.weaponName = textString;
// save new file
[self saveAmmos];
} else {
self.description = textString;
}
}
#pragma mark -
#pragma mark WeaponButtonControllerDelegate
-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
free(quantity); quantity = NULL;
free(probability); probability = NULL;
free(delay); delay = NULL;
free(crateness); crateness = NULL;
[super viewDidUnload];
self.description = nil;
self.weaponName = nil;
self.ammoStoreImage = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[weaponName release];
[description release];
[ammoStoreImage release];
[super dealloc];
}
@end