project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
author koda
Wed, 04 May 2011 01:19:39 +0200
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child 5208 878e551f0b4a
permissions -rw-r--r--
* moved colours and default port from .cpp.in to .h * slight tweaks to existing colours (softer shades)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 19/06/2010.
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 */
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#import "SingleWeaponViewController.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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#import "PascalImports.h"
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@implementation SingleWeaponViewController
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@synthesize weaponName, description, ammoStoreImage;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    NSString *trFilePath = [NSString stringWithFormat:@"%@/en.txt",LOCALE_DIRECTORY()];
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    // fill the data structure that we are going to read
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    LoadLocaleWrapper([trFilePath UTF8String]);
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    quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
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    probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
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    delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
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    crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
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    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
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    self.ammoStoreImage = img;
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    [img release];
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    self.title = NSLocalizedString(@"Edit weapons preferences",@"");
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}
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
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    NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
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    [ammoFile release];
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    self.description = [weapon objectForKey:@"description"];
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    const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
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    const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
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    const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
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    const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
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    [weapon release];
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    // if the new weaponset is diffrent from the older we need to update it replacing
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    // the missing ammos with 0 quantity
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    int oldlen = strlen(tmp1);
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    for (int i = 0; i < oldlen; i++) {
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        quantity[i] = tmp1[i];
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        probability[i] = tmp2[i];
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        delay[i] = tmp3[i];
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        crateness[i] = tmp4[i];
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    }
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    for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
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        quantity[i] = '0';
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        probability[i] = '0';
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        delay[i] = '0';
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        crateness[i] = '0';
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    }
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    [self.tableView reloadData];
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}
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-(void) viewWillDisappear:(BOOL) animated {
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    [super viewWillDisappear:animated];
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    [self saveAmmos];
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}
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-(void) saveAmmos {
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    quantity[HW_getNumberOfWeapons()] = '\0';
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    probability[HW_getNumberOfWeapons()] = '\0';
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    delay[HW_getNumberOfWeapons()] = '\0';
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    crateness[HW_getNumberOfWeapons()] = '\0';
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    NSString *quantityStr = [NSString stringWithUTF8String:quantity];
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    NSString *probabilityStr = [NSString stringWithUTF8String:probability];
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    NSString *delayStr = [NSString stringWithUTF8String:delay];
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    NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
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    NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                            quantityStr,@"ammostore_initialqt",
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                            probabilityStr,@"ammostore_probability",
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                            delayStr,@"ammostore_delay",
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                            cratenessStr,@"ammostore_crate", 
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                            self.description,@"description",
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                            nil];
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    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
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    [weapon writeToFile:ammoFile atomically:YES];
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    [ammoFile release];
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    [weapon release];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 2;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (section == 0)
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        return 2;
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    else
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        return HW_getNumberOfWeapons();
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = nil;
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    if (0 == [indexPath section]) {
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        EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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        if (editableCell == nil) {
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            editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
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                                                    reuseIdentifier:CellIdentifier0] autorelease];
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            editableCell.delegate = self;
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        }
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        editableCell.tag = row;
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        editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
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        editableCell.imageView.image = nil;
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        editableCell.detailTextLabel.text = nil;
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        if (row == 0) {
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            editableCell.textField.text = self.weaponName;
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            editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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        } else {
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            editableCell.minimumCharacters = 0;
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            editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
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            editableCell.textField.text = self.description;
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            editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
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        }
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        cell = editableCell;
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    } else {
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        WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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        if (weaponCell == nil) {
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            weaponCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
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            weaponCell.delegate = self;
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        }
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        int x = ((row*32)/(int)self.ammoStoreImage.size.height)*32;
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        int y = (row*32)%(int)self.ammoStoreImage.size.height;
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        UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)];
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        weaponCell.weaponIcon.image = img;
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        weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
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        weaponCell.tag = row;
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        [weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
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        [weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
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        [weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
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        [weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
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        cell = weaponCell;
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    }
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    cell.selectionStyle = UITableViewCellSelectionStyleNone;
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (0 == [indexPath section])
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        return aTableView.rowHeight;
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    else
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        return 120;
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}
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-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
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    NSString *sectionTitle = nil;
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    switch (section) {
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        case 0:
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            sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
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            break;
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        case 1:
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            sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
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            break;
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        default:
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            DLog(@"nope");
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            break;
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    }
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    return sectionTitle;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (0 == [indexPath section]) {
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        EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
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        [editableCell replyKeyboard];
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    }
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}
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#pragma mark -
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#pragma mark editableCellView delegate
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// set the new value
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    if (tagValue == 0) {
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        // delete old file
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        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
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        // update filename
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        self.weaponName = textString;
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        // save new file
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        [self saveAmmos];
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    } else {
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        self.description = textString;
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    }
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}
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#pragma mark -
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#pragma mark WeaponButtonControllerDelegate
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-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
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    quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
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    probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
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    delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
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    crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    free(quantity); quantity = NULL;
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    free(probability); probability = NULL;
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    free(delay); delay = NULL;
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    free(crateness); crateness = NULL;
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    [super viewDidUnload];
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    self.description = nil;
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    self.weaponName = nil;
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    self.ammoStoreImage = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [weaponName release];
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    [description release];
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    [ammoStoreImage release];
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    [super dealloc];
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}
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@end
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