gameServer/CoreTypes.hs
author nemo
Mon, 06 Feb 2012 20:04:32 -0500
changeset 6645 9ff40cf44827
parent 6403 477034740077
child 6737 ce5fbd98370f
permissions -rw-r--r--
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.

{-# LANGUAGE OverloadedStrings, DeriveDataTypeable #-}
module CoreTypes where

import Control.Concurrent
import Data.Word
import qualified Data.Map as Map
import Data.Sequence(Seq, empty)
import Data.Time
import Network
import Data.Function
import Data.ByteString.Char8 as B
import Data.Unique
import Control.Exception
import Data.Typeable
import Data.TConfig
-----------------------
import RoomsAndClients

type ClientChan = Chan [B.ByteString]

data ClientInfo =
    ClientInfo
    {
        clUID :: Unique,
        sendChan :: ClientChan,
        clientSocket :: Socket,
        host :: B.ByteString,
        connectTime :: UTCTime,
        nick :: B.ByteString,
        webPassword :: B.ByteString,
        logonPassed :: Bool,
        clientProto :: !Word16,
        roomID :: RoomIndex,
        pingsQueue :: !Word,
        isMaster :: Bool,
        isReady :: !Bool,
        isAdministrator :: Bool,
        clientClan :: Maybe B.ByteString,
        teamsInGame :: Word
    }

instance Eq ClientInfo where
    (==) = (==) `on` clientSocket

data HedgehogInfo =
    HedgehogInfo B.ByteString B.ByteString
    deriving (Show, Read)

data TeamInfo =
    TeamInfo
    {
        teamownerId :: ClientIndex,
        teamowner :: B.ByteString,
        teamname :: B.ByteString,
        teamcolor :: B.ByteString,
        teamgrave :: B.ByteString,
        teamfort :: B.ByteString,
        teamvoicepack :: B.ByteString,
        teamflag :: B.ByteString,
        difficulty :: Int,
        hhnum :: Int,
        hedgehogs :: [HedgehogInfo]
    }
    deriving (Show, Read)
    
data GameInfo =
    GameInfo
    {
        roundMsgs :: Seq B.ByteString,
        leftTeams :: [B.ByteString],
        teamsAtStart :: [TeamInfo],
        allPlayersHaveRegisteredAccounts :: Bool,
        giMapParams :: Map.Map B.ByteString B.ByteString,
        giParams :: Map.Map B.ByteString [B.ByteString]
    } deriving (Show, Read)
    
--newGameInfo ::  -> GameInfo 
newGameInfo = 
    GameInfo
        Data.Sequence.empty
        []

data RoomInfo =
    RoomInfo
    {
        masterID :: ClientIndex,
        name :: B.ByteString,
        password :: B.ByteString,
        roomProto :: Word16,
        teams :: [TeamInfo],
        gameInfo :: Maybe GameInfo,
        playersIn :: !Int,
        readyPlayers :: !Int,
        isRestrictedJoins :: Bool,
        isRestrictedTeams :: Bool,
        mapParams :: Map.Map B.ByteString B.ByteString,
        params :: Map.Map B.ByteString [B.ByteString]
    }

newRoom :: RoomInfo
newRoom =
    RoomInfo
        (error "No room master defined")
        ""
        ""
        0
        []
        Nothing
        0
        0
        False
        False
        (
            Map.fromList $ Prelude.zipWith (,)
                ["MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
                ["+rnd+", "0", "0", "seed", "0"]
        )
        (Map.singleton "SCHEME" ["Default"])

data StatisticsInfo =
    StatisticsInfo
    {
        playersNumber :: Int,
        roomsNumber :: Int
    }

data ServerInfo =
    ServerInfo
    {
        isDedicated :: Bool,
        serverMessage :: B.ByteString,
        serverMessageForOldVersions :: B.ByteString,
        latestReleaseVersion :: Word16,
        earliestCompatibleVersion :: Word16,
        listenPort :: PortNumber,
        nextRoomID :: Int,
        dbHost :: B.ByteString,
        dbName :: B.ByteString,
        dbLogin :: B.ByteString,
        dbPassword :: B.ByteString,
        bans :: [BanInfo],
        shutdownPending :: Bool,
        runArgs :: [String],
        coreChan :: Chan CoreMessage,
        dbQueries :: Chan DBQuery,
        serverSocket :: Maybe Socket,
        serverConfig :: Maybe Conf
    }


newServerInfo :: Chan CoreMessage -> Chan DBQuery -> Maybe Socket -> Maybe Conf -> ServerInfo
newServerInfo =
    ServerInfo
        True
        "<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
        "<font color=yellow><h3 align=center>Hedgewars 0.9.16 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
        39
        31 -- 0.9.13
        46631
        0
        ""
        ""
        ""
        ""
        []
        False
        []

data AccountInfo =
    HasAccount B.ByteString Bool
    | Guest
    | Admin
    deriving (Show, Read)

data DBQuery =
    CheckAccount ClientIndex Int B.ByteString B.ByteString
    | ClearCache
    | SendStats Int Int
    deriving (Show, Read)

data CoreMessage =
    Accept ClientInfo
    | ClientMessage (ClientIndex, [B.ByteString])
    | ClientAccountInfo ClientIndex Int AccountInfo
    | TimerAction Int
    | Remove ClientIndex

type MRnC = MRoomsAndClients RoomInfo ClientInfo
type IRnC = IRoomsAndClients RoomInfo ClientInfo

data Notice =
    NickAlreadyInUse
    | AdminLeft
    deriving Enum

data ShutdownException =
    ShutdownException
     deriving (Show, Typeable)

instance Exception ShutdownException

data ShutdownThreadException = ShutdownThreadException String
     deriving Typeable

instance Show ShutdownThreadException where
    show (ShutdownThreadException s) = s
instance Exception ShutdownThreadException

data BanInfo =
    BanByIP B.ByteString B.ByteString UTCTime
    | BanByNick B.ByteString B.ByteString UTCTime
    deriving (Show, Read)