After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
#!/bin/sh
download_and_zip (){
echo "Downloading: $1"
curl -silent -o tmp.zip $1 #grab the zips from an url
unzip -qq tmp.zip -d SDL-android-project/jni/tmp #unzip it to a tmp file
rm -fr SDL-android-project/jni/$2 #remove any old dirs, we will get those files back with hg revert in CMakeList
mv SDL-android-project/jni/tmp/* SDL-android-project/jni/$2 #move the tmp dir to the jni directory
rm tmp.zip #remove old tmp dir
}
download_and_zip http://www.xelification.com/tmp/jpeg.zip jpeg
download_and_zip http://www.xelification.com/tmp/png.zip png
download_and_zip http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.12.zip SDL_image
download_and_zip http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.zip SDL_mixer
download_and_zip http://www.xelification.com/tmp/mikmod.zip mikmod #temporary url since the libsdl.org site doesn't work at the moment
download_and_zip http://www.xelification.com/tmp/SDL_net.zip SDL_net
download_and_zip http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.zip SDL_ttf
download_and_zip http://www.libsdl.org/tmp/SDL-1.3.zip SDL