project_files/Android-build/download_libs.sh
author nemo
Sun, 03 Jun 2012 22:56:30 -0400
changeset 7172 f68d62711a5c
parent 6592 cf12f07d6f24
child 9369 b96988134dc6
permissions -rwxr-xr-x
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).

#!/bin/sh
download_and_zip (){
    echo "Downloading: $1"
    curl -silent -o tmp.zip $1 #grab the zips from an url
    unzip -qq tmp.zip  -d SDL-android-project/jni/tmp #unzip it to a tmp file
    rm -fr SDL-android-project/jni/$2 #remove any old dirs, we will get those files back with hg revert in CMakeList
    mv SDL-android-project/jni/tmp/* SDL-android-project/jni/$2 #move the tmp dir to the jni directory
    rm tmp.zip #remove old tmp dir
}
download_and_zip http://www.xelification.com/tmp/jpeg.zip jpeg
download_and_zip http://www.xelification.com/tmp/png.zip png
download_and_zip http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.12.zip SDL_image
download_and_zip http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.zip SDL_mixer
download_and_zip http://www.xelification.com/tmp/mikmod.zip mikmod #temporary url since the libsdl.org site doesn't work at the moment
download_and_zip http://www.xelification.com/tmp/SDL_net.zip SDL_net
download_and_zip http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.zip SDL_ttf
download_and_zip http://www.libsdl.org/tmp/SDL-1.3.zip SDL