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Don't refuse to create save file when a game loaded from save interrupts
2011-09-05, by unc0rr
Support Qt version which have no qHash(QUrl)
2011-09-05, by unc0rr
Move a few more, exclude NoHat and team hats from animation
2011-09-04, by nemo
Load list of hats dynamically.
2011-09-04, by nemo
Add check on amNothing
2011-09-04, by nemo
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04, by nemo
copy/paste fail
2011-09-04, by nemo
make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04, by nemo
Some renaming
2011-09-04, by unc0rr
Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04, by unc0rr
by request of shoppa player, remove land spray from shoppa wep set
2011-09-04, by nemo
load mask from user path as well
2011-09-04, by nemo
Prevent runtime warning
2011-09-04, by unc0rr
Only prepend hedgewars.org if the url is relative
2011-09-04, by unc0rr
remove dupe
2011-09-04, by nemo
oops
2011-09-04, by nemo
Allow surfing, download and extract only .zip files
2011-09-04, by unc0rr
truncate page on comment tags, as suggested by unc0rr
2011-09-04, by nemo
Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04, by nemo
Extract to cfgdir
2011-09-04, by unc0rr
update animation page. remove test image
2011-09-04, by nemo
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04, by nemo
Call update() so loaded images appear
2011-09-04, by unc0rr
Fix a warning
2011-09-04, by unc0rr
Link against quazip
2011-09-04, by unc0rr
Extract downloaded content into temp dir
2011-09-04, by unc0rr
Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04, by unc0rr
- Implement progressbars to show download progress
2011-09-04, by unc0rr
Updated Slovak translation
2011-09-08, by jose1711
Add QuaZIP library to build system
2011-09-04, by unc0rr
Updated Slovak translation
2011-09-04, by jose1711
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03, by nemo
'Star and Moon' updated his sheep hat.
2011-09-03, by sheepluva
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03, by nemo
Remove STL dependency
2011-09-03, by unc0rr
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03, by unc0rr
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-03, by koda
tweak to avoid jaggies
2011-09-02, by nemo
typo
2011-09-02, by nemo
fiiine
2011-09-02, by nemo
lighten a bit
2011-09-02, by nemo
Add awesome new TARDIS art
2011-09-02, by nemo
OMG. I forgot this one.
2011-09-02, by nemo
that was just getting me into trouble
2011-09-02, by nemo
oops.
2011-09-02, by nemo
Thicker borders. Still need something by an actual artist.
2011-09-02, by nemo
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02, by unc0rr
Implement save button on game statistics page.
2011-09-02, by unc0rr
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
2011-09-09, by Xeli
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02, by nemo
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
2011-09-09, by Xeli
Why so serious
2011-09-02, by unc0rr
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
2011-09-09, by Xeli
*sigh* I suppose I'd best avoid those trademarks...
2011-09-02, by nemo
Fixed the captions, they are now below the windbar
hedgeroid
2011-09-08, by Xeli
add get away time modifier entry to changelog
2011-09-01, by sheepluva
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
2011-09-01, by Xeli
Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01, by Xeli
merge
2011-09-01, by nemo
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01, by unc0rr
button tweak, add missing left horizon
2011-09-01, by nemo
onHogAttack hook. Might reposition this later.
2011-09-01, by mikade
Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31, by nemo
Let's draw the bottom border thicker, so it is more visible
2011-08-31, by nemo
Add option for a bottom border. Needs testing.
2011-08-31, by nemo
Avoid burning other hog's turn
2011-08-31, by nemo
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31, by nemo
- Don't reload fonts
2011-08-31, by unc0rr
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-09-14, by koda
Fix check for darwin or win32. Add debug message.
2011-08-31, by unc0rr
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
2011-09-14, by koda
TARDIS bugfix
2011-08-31, by nemo
fix for retina display devices
2011-09-14, by koda
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31, by nemo
ios version bump
2011-09-14, by koda
more proper implementation of TARDIS
2011-08-31, by nemo
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-09-14, by koda
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
2011-08-30, by nemo
Check for nil from SpawnCustomCrate
2011-08-29, by nemo
updated sdl.patch
2011-08-29, by koda
Updated Slovak translation
2011-08-28, by jose1711
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28, by koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28, by koda
move the ios background music under resources
2011-08-28, by koda
the return of SDL.patch D:
2011-08-28, by koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-28, by koda
Prevent flakes from drawing if they spawn in land
2011-08-27, by nemo
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27, by nemo
Avoid unsightly gaps in landbacktex
2011-08-27, by nemo
implement proper blending
2011-08-27, by nemo
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27, by nemo
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-26, by nemo
Fix rounding error in sky colour causing visible lines
2011-08-26, by nemo
Correctly check for failure to look up ammo, check for damaged mines
2011-08-26, by nemo
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26, by nemo
Use frontend value for fullscreening.
2011-08-26, by nemo
pt update
2011-08-25, by inu
* partial rollback of changes to camera
2011-08-25, by sheepluva
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25, by sheepluva
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25, by sheepluva
don't poison invul hogs
2011-08-25, by sheepluva
another silly mistake
2011-08-24, by nemo
accidentally reverted this when reverting the rest of the override changes.
2011-08-24, by nemo
oops
2011-08-24, by nemo
THUNKphewbzzweeEEeee
2011-08-24, by sheepluva
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24, by nemo
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-24, by nemo
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23, by nemo
restore screwed up test
2011-08-23, by nemo
don't override user defined size when resizing
2011-08-23, by nemo
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
2011-09-01, by Xeli
enable window resizing (tested only on linux) - fix issue 103
2011-08-23, by koda
increment version number/name
hedgeroid
2011-09-01, by Xeli
ooops
2011-08-23, by koda
sabotage of the iphone port failed..
hedgeroid
2011-08-28, by Xeli
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-23, by koda
fixed = operator in uFloat
hedgeroid
2011-08-28, by Xeli
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-23, by koda
Made getDownloadPath compatible with < Froyo devices
hedgeroid
2011-08-26, by Xeli
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-23, by koda
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