hedgewars/uGearsRender.pas
Tue, 30 Jun 2020 19:22:46 +0300 alfadur draw sentries with direction
Fri, 26 Jun 2020 19:35:16 +0300 alfadur add sentry walking cycle
Fri, 26 Jun 2020 17:40:22 +0300 alfadur add sentry 🤖 stub
Wed, 24 Jun 2020 19:50:58 +0300 alfadur remove wiggle throttling in anticipation of a real collision fix 🥁
Sun, 21 Jun 2020 03:17:57 +0300 alfadur fix crosshairs spinning around
Sun, 21 Jun 2020 03:00:39 +0300 alfadur use throttled direction for aiming
Sun, 21 Jun 2020 02:04:20 +0300 alfadur throttle wiggling
Sat, 26 Oct 2019 23:48:57 +0200 Wuzzy Add support for proper rendering of gtPoisonCloud with Timer > 5000
Fri, 11 Oct 2019 18:41:56 +0200 Wuzzy Add flame-less dynamite sprite for drowning dynamite
Mon, 30 Sep 2019 10:39:58 +0200 Wuzzy Render finger only once in wrap
Thu, 15 Aug 2019 22:03:43 +0200 Wuzzy Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Thu, 15 Aug 2019 21:15:32 +0200 Wuzzy Clean up Switch files
Thu, 15 Aug 2019 21:01:23 +0300 alfadur update switch sprite
Thu, 15 Aug 2019 18:49:45 +0200 Wuzzy Improve Switch outline, add vector files
Mon, 12 Aug 2019 14:56:27 +0300 alfadur add background to switch animation
Thu, 11 Jul 2019 22:31:29 +0200 Wuzzy Give snorkel to air plane pilot in weSea
Sat, 29 Jun 2019 22:03:44 +0200 Wuzzy Air mine contour: Lower opacity when not seeking
Sat, 29 Jun 2019 21:19:02 +0200 Wuzzy More logical lamp rules for air mine
Sat, 29 Jun 2019 21:00:27 +0200 Wuzzy Make air mine contour red when chasing
Sat, 29 Jun 2019 20:41:14 +0200 Wuzzy Render contour of air mines when in highly opaque water
Thu, 20 Jun 2019 16:05:03 +0300 alfadur fix hammer and rcplane sprite offsets
Wed, 19 Jun 2019 22:36:11 -0400 nemo consistent indentation with rest of unit. was just to help me read this block
Sat, 15 Jun 2019 12:58:01 +0200 Wuzzy Keep hog facing direction while on parachute
Sun, 02 Jun 2019 17:34:47 +0200 Wuzzy Move resurrector and seduction distance to uConsts
Sun, 02 Jun 2019 17:19:07 +0200 Wuzzy Don't draw girder/resurrect/seduce circle while hog moves
Fri, 31 May 2019 21:34:32 +0300 alfadur rename length to something different
Sun, 26 May 2019 19:59:54 +0200 Wuzzy Rename sprFirepunch to sprFirePunch
Sun, 26 May 2019 19:12:16 +0300 alfadur add idle shouryuuken animation
Fri, 24 May 2019 21:47:20 +0200 Wuzzy Use "looky" hog sprite for missing hat texture as well
Fri, 24 May 2019 19:44:49 +0200 Wuzzy Add new Hedgehog.png frame for ammo with SelAmmoIcon
Fri, 24 May 2019 14:55:48 +0200 Wuzzy Add drill rocket animation
Thu, 23 May 2019 23:24:48 +0300 alfadur don't draw double 🦔 when equipping rc plane
Thu, 23 May 2019 20:37:41 +0300 alfadur improve rope rendering
Tue, 21 May 2019 23:04:50 +0300 alfadur add rope layers
Sat, 18 May 2019 00:55:59 +0200 Wuzzy Add separate hand image for landspray
Fri, 17 May 2019 22:57:22 +0200 Wuzzy Show icon above hedgehog for most ammos without hand image
Fri, 17 May 2019 22:23:40 +0200 Wuzzy Add utility function to get hog left/right looking dir
Wed, 15 May 2019 14:12:15 +0300 alfadur if at all possible, don't regenerate arbitrary number of health textures each tick
Wed, 15 May 2019 00:09:54 +0300 alfadur fix rope pattern
Tue, 14 May 2019 21:36:50 +0300 alfadur make rope styleable
Sun, 12 May 2019 03:27:43 +0200 Wuzzy Fix laser sight not working when it starts out of map bounds (bug 432)
Tue, 09 Apr 2019 00:45:14 +0200 Wuzzy Fix bugs when entering speech bubble commands during hog placement phase
Sun, 07 Apr 2019 19:26:16 +0200 Wuzzy Render mine timer if gear info is active
Sun, 07 Apr 2019 18:21:14 +0200 Wuzzy Add key to display extra gear info tags
Mon, 01 Apr 2019 22:07:42 +0200 Wuzzy Invert colors if clan color is very dark
Tue, 22 Jan 2019 18:17:19 +0100 Wuzzy Don't render AI hog thinking bubble in cut scenes
Mon, 21 Jan 2019 23:50:56 +0100 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
Mon, 21 Jan 2019 23:37:12 +0100 Wuzzy Move finger rendering to RenderHHGuiExtras
Wed, 16 Jan 2019 00:01:29 +0100 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
Mon, 14 Jan 2019 16:18:34 +0100 Wuzzy Fix crosshair sometimes not getting removed
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Fri, 11 Jan 2019 04:38:07 +0100 Wuzzy Make sure to render crosshair above render
Fri, 11 Jan 2019 03:50:06 +0100 Wuzzy Render contour of flying saucer is in (mostly) opaque
Sun, 09 Dec 2018 21:13:38 +0100 Wuzzy Colorize switching arrows, pointing arrow and target cross in clan color
Thu, 29 Nov 2018 10:49:08 -0500 nemo fix bounds check, make out of bounds air mines fall since there's no land to check them into
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 13 Nov 2018 01:56:42 +0300 alfadur stun airmines on shove
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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