Wed, 07 Mar 2018 23:06:19 +0100 |
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ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 05:47:09 +0100 |
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Fix some minor formatting and grammar flaws in script strings
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Sun, 29 Oct 2017 19:06:02 +0100 |
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ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Sun, 01 Oct 2017 01:04:38 +0200 |
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ACF6: Set correct position of native after skipping
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Wed, 27 Sep 2017 15:45:42 +0200 |
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ACF: Replace TurnTimeLeft=0 with EndTurn(true)
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Wed, 27 Sep 2017 03:54:35 +0200 |
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ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
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Mon, 25 Sep 2017 16:35:07 +0200 |
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ACF mission 6: Fix incorrect crate types (weapon vs utility)
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Mon, 25 Sep 2017 16:07:31 +0200 |
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Fix mines not working in first turn in ACF, mission 6 (bug 180)
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Mon, 25 Sep 2017 15:34:07 +0200 |
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Remove explicit (and redundant) SD message in ACF mission 6
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Mon, 25 Sep 2017 15:25:16 +0200 |
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ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
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Sun, 16 Apr 2017 08:49:18 +0200 |
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Block left entrance in ACF, mission 6
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Sun, 16 Apr 2017 08:19:33 +0200 |
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Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
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Sun, 16 Apr 2017 06:08:24 +0200 |
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Restore old barrels and mines in ACF: Dragon's Lair
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