hedgewars/uGearsRender.pas
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Thu, 14 Apr 2011 18:17:30 -0400 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Tue, 22 Mar 2011 01:30:51 -0400 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Sun, 20 Mar 2011 12:52:36 -0400 nemo Adjust conditions for showing crosshair
Sat, 19 Mar 2011 19:41:59 -0400 nemo Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 03 Feb 2011 07:00:38 +0100 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Mon, 03 Jan 2011 10:45:50 -0500 nemo Apply RGBA consistently in Tint
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Thu, 30 Dec 2010 22:20:17 +0100 sheepluva fix portal gun wrong color issue
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Sun, 21 Nov 2010 08:42:41 -0500 nemo move rendering to fix 4368:3698361802ed
Sat, 20 Nov 2010 23:20:46 +0300 unc0rr Oops, forgot the file
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