project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
2015-10-22 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
2015-10-19 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
2015-10-16 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
2015-09-27 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
2015-09-27 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
2015-09-15 antonc27 - Possibility to send log file by email from app ios-revival
2015-09-15 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
2015-09-05 antonc27 - Added required icons ios-revival
2015-09-05 antonc27 - arm64 added as valid arch ios-revival
2015-08-15 antonc27 - Russian localization files added ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
2015-08-12 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
2015-08-11 antonc27 - VALID_ARCHS reduced for all projects ios-revival
2015-08-10 antonc27 - VALID_ARCHS changed ios-revival
2015-08-08 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
2015-08-08 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
2015-08-08 antonc27 - Small reorg of project ios-revival
2015-08-08 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
2015-08-08 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
2015-08-08 antonc27 - Missed pascal source files added to project ios-revival
2015-08-08 antonc27 - Turkish localization removed from Xcode project ios-revival
2015-08-08 antonc27 - fpc updated to 3.1.1 ios-revival
2015-08-08 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
2015-08-08 antonc27 - VALID_ARCHS updated for main project ios-revival
2015-08-08 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
2013-07-25 koda strip out our copy of libfreetype
2013-07-25 koda strip out our copy of libtremor
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-02 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2012-12-01 koda minor xcodeproj update
2012-11-24 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-05 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-10-27 koda minor macro cleanup
2012-09-20 koda update ios project file again to reflect SDL2 renaming
2012-09-20 koda updated ios project file
2012-06-26 koda updated ios project file
2012-06-13 koda ios: disable some warnings
2012-06-13 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-05-10 koda ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-04-22 koda ios: turn on more warning messages and start correcting them
2012-04-22 koda fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-09 koda ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-03-27 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-18 koda updated ios project file to work with fpc 2.6
2012-02-12 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12 koda colorWithPatternImage uses too much memory
2012-02-11 koda i don't know how this is possible
2012-02-11 koda minor changes to ios project file to better behave with buildbot
2012-02-09 koda move the classes recently added to a proper folder
2012-02-09 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-15 bovi GCI task: iOS _language_ 3 (Romanian)
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