Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Mon, 27 Dec 2010 12:43:29 -0500 |
nemo |
Allow people to see my clever seed names if I set to something other than random seed hash.
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Sun, 26 Dec 2010 23:18:43 +0100 |
Henek |
fixed strange config on room join and untranslated "Normal" gameplay option
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Mon, 20 Dec 2010 20:55:45 +0300 |
unc0rr |
Add those stupid breaks
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Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
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Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
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Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
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Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
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Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
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Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
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Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
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Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
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Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
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Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
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Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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