QTfrontend/pages.cpp
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Sun, 07 Nov 2010 20:29:25 +0300 unc0rr Fix a typo
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 12:33:24 -0400 nemo Forgot to disable these in 4116:877ecc9d9d82
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 19:07:17 -0400 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Thu, 04 Nov 2010 22:42:56 +0100 koda it locale for opendesktop
Wed, 03 Nov 2010 18:18:16 -0400 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Mon, 01 Nov 2010 23:30:33 +0100 koda disable file association on mac for now
Mon, 01 Nov 2010 17:58:59 -0400 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
Sun, 31 Oct 2010 01:01:11 +0200 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
Wed, 27 Oct 2010 14:23:47 +0200 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Tue, 26 Oct 2010 19:04:51 +0200 koda restore king mode
Sun, 10 Oct 2010 12:22:57 -0400 nemo forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Tue, 14 Sep 2010 19:06:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 18:43:14 +0200 smaxx Merge
Tue, 14 Sep 2010 12:17:39 -0400 nemo Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Tue, 14 Sep 2010 17:42:51 +0200 smaxx Frontend:
Tue, 14 Sep 2010 00:17:22 -0400 inu updated pt
Mon, 06 Sep 2010 21:09:58 +0200 smaxx Frontend:
Mon, 06 Sep 2010 15:53:24 +0200 smaxx Frontend:
Mon, 30 Aug 2010 15:24:49 +0200 legutus Improves room list with filter for state/rules/weapons and general search
Wed, 25 Aug 2010 12:28:37 +0200 smaxx Frontend:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Tue, 03 Aug 2010 02:33:57 +0200 smaxx Engine:
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Thu, 26 Aug 2010 23:59:18 +0200 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Sat, 05 Jun 2010 19:50:02 +0000 smxx Frontend:
Tue, 01 Jun 2010 19:33:45 +0000 smxx Engine:
Tue, 04 May 2010 17:03:38 +0000 smxx Frontend:
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Sat, 03 Apr 2010 10:26:24 +0000 sheepluva Palewolf:
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Sat, 03 Apr 2010 06:29:24 +0000 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Sun, 28 Mar 2010 18:47:35 +0000 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Wed, 24 Mar 2010 23:31:13 +0000 smxx Frontend:
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
less more (0) -100 -60 tip