hedgewars/uRenderUtils.pas
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Fri, 17 Aug 2012 07:49:54 -0400 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
Mon, 25 Jun 2012 11:47:40 +0200 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
Sat, 12 May 2012 23:55:09 +0400 unc0rr pas2c stuff again
Fri, 11 May 2012 23:36:42 +0400 unc0rr sysutils -> SysUtils
Thu, 03 May 2012 12:21:16 +0400 unc0rr Get rid of overloaded functions in uRenderUtils
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Wed, 02 May 2012 08:07:17 +0100 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Tue, 28 Feb 2012 09:40:48 -0500 nemo attractiveness tweak to the text clip
Mon, 27 Feb 2012 19:01:44 -0500 nemo Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sat, 04 Feb 2012 16:15:57 +0100 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sat, 05 Nov 2011 06:06:04 +0100 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
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