hedgewars/uGearsList.pas
Sun, 08 Jul 2012 12:00:27 -0400 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Sun, 08 Jul 2012 11:43:22 -0400 nemo Draw bombs behind plane
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Sun, 24 Jun 2012 09:12:53 -0400 nemo Another take at prettier crate appearance
Sat, 23 Jun 2012 22:39:00 -0400 nemo Second part of the change. Make collision check use the new mask bit.
Mon, 04 Jun 2012 08:11:47 -0400 nemo Make watching AI v AI on ai survival a bit more entertaining
Sun, 03 Jun 2012 11:02:12 -0400 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Sun, 20 May 2012 01:00:00 -0400 nemo Bit more freezer.
Sun, 13 May 2012 18:31:05 -0400 nemo oops
Sat, 12 May 2012 23:55:09 +0400 unc0rr pas2c stuff again
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Thu, 03 May 2012 00:20:58 -0400 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Wed, 02 May 2012 22:12:58 +0400 unc0rr GetRandom -> GetRandomf
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Sat, 17 Mar 2012 17:18:43 -0400 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:20:16 -0500 nemo fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Fri, 30 Dec 2011 13:54:39 +0400 unc0rr Start refactoring uGears. Breaks build.
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