tools/pas2c/Pas2C.hs
Thu, 22 Oct 2020 13:27:49 +0200 unC0Rr Reduce the amount of parens in pas2c output for prettier result, hopefully not breaking anything
Thu, 22 Oct 2020 12:33:35 +0200 unC0Rr Mark global variables in implementation section static
Tue, 20 Oct 2020 20:09:44 +0200 unc0rr Fix lack of declaration decorations for dynamic arrays in Pas2C
Sat, 01 Dec 2018 23:31:35 +0100 Wuzzy Apply Pas2C fix suggested by unC0Rr
Mon, 19 Nov 2018 09:37:53 +0300 alfadur was a wrong copy apparently
Mon, 19 Nov 2018 09:29:37 +0300 alfadur corrected parsing joined with unC0Rr's corrected generating finally gives the right result
Mon, 19 Nov 2018 06:57:36 +0300 alfadur On a second though, the actual error seems to be elsewhere, so still can use proper indexing
Mon, 19 Nov 2018 04:21:44 +0300 alfadur seems like it's either this or swap indexing order everywhere
Sun, 18 Nov 2018 20:18:32 +0100 unc0rr Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
Sat, 13 Oct 2018 22:38:51 +0200 unc0rr Make converter for uLandTemplates into yaml
Tue, 09 Oct 2018 11:28:07 -0400 nemo IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
Fri, 05 Oct 2018 21:41:56 +0200 unc0rr Fix pas2c build a bit more
Fri, 05 Oct 2018 21:30:06 +0200 Wuzzy Merge unC0Rr's pas2c fix
Fri, 05 Oct 2018 21:09:27 +0200 unc0rr Fix previous patch, add support for High(Longword)
Fri, 05 Oct 2018 21:04:19 +0200 Wuzzy Backed out changeset aed7ee68305a
Fri, 05 Oct 2018 21:04:01 +0200 unc0rr Fix pas2c not having support for High(LongInt) in init expressions
Fri, 05 Oct 2018 20:56:40 +0200 Wuzzy Pas2C: Implement rendering of High() similiar to that of Low()
Tue, 02 Oct 2018 20:33:33 +0200 Wuzzy Resolve ambiguity of <> in Pas2C.hs
Tue, 24 Apr 2018 21:49:12 +0200 Wuzzy Pas2C: Add support for char + ansistring (for real this time)
Fri, 30 Mar 2018 20:42:24 +0200 unc0rr Improve error message a bit
Sat, 09 Jul 2016 22:40:44 +0300 unc0rr Use less weird options
Mon, 16 Nov 2015 15:21:20 +0100 koda pas2c: Tentatively fix the build
Tue, 06 Jan 2015 17:07:34 +0100 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
Wed, 17 Dec 2014 19:02:33 +0100 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Sat, 15 Nov 2014 13:39:58 +0300 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
Thu, 15 May 2014 21:58:37 +0400 unc0rr Fix some pas2c engine warnings
Fri, 09 May 2014 22:36:15 +0400 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 11 Feb 2014 01:19:44 +0400 unc0rr - Pas2C: make use of 'external' function decorator
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Fri, 07 Feb 2014 22:42:57 +0400 unc0rr Implement a bit of astring
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Fri, 07 Feb 2014 00:46:49 +0400 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
Thu, 06 Feb 2014 23:02:35 +0400 unc0rr Drop support for other string types than string255
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Thu, 09 Jan 2014 23:54:40 +0400 unc0rr '-d' option to pas2c webgl
Tue, 07 Jan 2014 01:58:23 +0400 unc0rr Render chars as hex numbers webgl
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
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