hedgewars/uCommandHandlers.pas
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Wed, 07 May 2014 00:04:02 +0400 unc0rr sekret feature (test commit)
Fri, 25 Apr 2014 16:52:04 +0400 unc0rr Add race type detection
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Tue, 14 Jan 2014 12:44:29 +0400 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Sun, 15 Dec 2013 14:05:42 -0500 nemo remove state from check, just to see if this was why we just desynced
Sat, 14 Dec 2013 14:29:14 -0500 nemo state too "why not"
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Sun, 24 Nov 2013 22:11:55 -0500 nemo fix tag toggling. I think...
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Mon, 04 Nov 2013 01:23:20 +0400 unc0rr Only toggle afk mode when it's not your turn
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Thu, 03 Oct 2013 14:47:33 -0400 nemo add world edges to config
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Sat, 27 Oct 2012 00:20:31 +0400 unc0rr No hacks! Fix issue 437
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Wed, 05 Sep 2012 02:17:04 +0400 unc0rr Fix some warnings
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Sat, 21 Jul 2012 17:51:51 -0400 nemo better?
Fri, 20 Jul 2012 21:30:53 -0400 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 belphegorr Finished mission 6: Dragon's lair
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 nemo :( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 nemo Avoid desync playing back demos
Fri, 20 Jul 2012 15:12:47 -0400 nemo I thirst for randomness.
Fri, 20 Jul 2012 15:39:13 +0100 koda ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 koda press 8 to mute audio while ingame
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Mon, 11 Jun 2012 17:56:10 +0400 Stepan777 merge
Sun, 10 Jun 2012 14:36:40 -0400 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
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