QTfrontend/game.cpp
Tue, 18 Dec 2012 20:48:37 +0400 unc0rr Use physfs here too flibqtfrontend
Sun, 16 Dec 2012 12:25:13 +0400 unc0rr Merge from default flibqtfrontend
Sun, 16 Dec 2012 12:05:32 +0400 unc0rr Implement some more callbacks flibqtfrontend
Fri, 14 Dec 2012 00:12:00 +0400 unc0rr Delete poller when game is over flibqtfrontend
Sat, 08 Dec 2012 22:43:03 +0400 unc0rr Some fixes flibqtfrontend
Tue, 04 Dec 2012 22:31:22 +0400 unc0rr Register flib_gameconn callbacks flibqtfrontend
Tue, 27 Nov 2012 10:05:24 +0400 unc0rr Some fixes flibqtfrontend
Tue, 27 Nov 2012 00:29:41 +0400 unc0rr No more crashes when running quick game flibqtfrontend
Mon, 26 Nov 2012 00:28:47 +0400 unc0rr Try to setup weapon sets for quick game flibqtfrontend
Mon, 26 Nov 2012 00:06:42 +0400 unc0rr Oops, temporary objects involved flibqtfrontend
Sun, 25 Nov 2012 22:17:11 +0400 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
Sun, 25 Nov 2012 01:13:51 +0400 unc0rr - frontlib loads team config via physfs flibqtfrontend
Thu, 22 Nov 2012 01:19:16 +0400 unc0rr Try to use map preview facilities: flibqtfrontend
Tue, 20 Nov 2012 00:10:12 +0400 unc0rr Okay, remove previous request only if it has same parent
Mon, 19 Nov 2012 23:43:45 +0400 unc0rr - Only allow one engine instance running at the moment
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Thu, 27 Sep 2012 23:24:01 +0400 unc0rr Always run simple game on medium maps
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Tue, 04 Sep 2012 12:25:55 +0400 unc0rr More Qt-ish code, fix couple warnings.
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Sun, 24 Jun 2012 20:57:02 +0400 Stepan777 pagevideos is now much better that before:
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Tue, 19 Jun 2012 21:20:08 +0200 Medo Merge
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 11 Jun 2012 17:56:10 +0400 Stepan777 merge
Mon, 11 Jun 2012 00:06:22 +0200 Medo Merge
Sun, 10 Jun 2012 14:36:40 -0400 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Tue, 26 Jun 2012 00:57:09 +0300 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Tue, 29 May 2012 23:04:03 +0200 Medo Removed dead/deprecated code and comments
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Thu, 17 May 2012 18:22:20 -0400 nemo Provide training/campaign with a random seed to ignore/use.
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Mon, 05 Sep 2011 15:51:32 +0400 unc0rr Don't refuse to create save file when a game loaded from save interrupts
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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