Mon, 16 Nov 2015 15:21:20 +0100 |
koda |
pas2c: Tentatively fix the build
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Tue, 06 Jan 2015 17:07:34 +0100 |
sheepluva |
backporting some build system fixes and pas2c tweaks
0.9.21
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Wed, 17 Dec 2014 19:02:33 +0100 |
sheepluva |
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
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Sat, 15 Nov 2014 13:39:58 +0300 |
unc0rr |
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
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Thu, 15 May 2014 21:58:37 +0400 |
unc0rr |
Fix some pas2c engine warnings
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Fri, 09 May 2014 22:36:15 +0400 |
unc0rr |
Support OR operator in $IFDEF. Fixes pas2c builds.
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Sun, 16 Feb 2014 22:06:55 +0400 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 11 Feb 2014 01:19:44 +0400 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Fri, 07 Feb 2014 22:42:57 +0400 |
unc0rr |
Implement a bit of astring
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Fri, 07 Feb 2014 15:44:27 +0400 |
unc0rr |
Pas2C recognizes ansistrings
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Fri, 07 Feb 2014 00:46:49 +0400 |
unc0rr |
Fix tons and tons of pas2c warnings (but still not all of them)
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Thu, 06 Feb 2014 23:02:35 +0400 |
unc0rr |
Drop support for other string types than string255
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Thu, 09 Jan 2014 23:54:40 +0400 |
unc0rr |
'-d' option to pas2c
webgl
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Tue, 07 Jan 2014 01:58:23 +0400 |
unc0rr |
Render chars as hex numbers
webgl
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sun, 11 Nov 2012 16:44:40 +0100 |
koda |
merge xymeng pas2c
webgl
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Fri, 09 Nov 2012 12:29:24 -0500 |
nemo |
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
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