QTfrontend/weapons.h
Sun, 02 Sep 2018 04:08:58 +0200 Wuzzy Highlander: Remove odd infinite girder ammo in crates
Thu, 30 Aug 2018 22:07:01 +0200 Wuzzy BRW now allows weapon scheme customization
Mon, 12 Mar 2018 19:39:00 +0100 Wuzzy Remove rubber duck from BRW, RW and most weapon schemes for now
Fri, 09 Mar 2018 21:09:53 +0100 Wuzzy Nerf minigun in Default ammo scheme
Sat, 10 Feb 2018 15:36:01 +0100 Wuzzy Remove some "invalid" crate drops from Construction Mode weapon scheme
Sat, 10 Feb 2018 12:01:00 +0100 Wuzzy Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 18 Oct 2017 02:17:03 +0200 Wuzzy Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Mon, 16 Oct 2017 16:45:19 +0200 Wuzzy Also drop air mine and rubber duck from Construction Mode crates
Sun, 14 May 2017 15:20:26 +0200 sheepluva Remove IceGun from default Highlander weaponset
Sat, 15 Apr 2017 08:09:23 +0200 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Wed, 23 Nov 2016 16:02:03 +0100 Wuzzy Add sine gun to Crazy weapon set
Wed, 23 Nov 2016 15:57:45 +0100 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Fri, 15 Jan 2016 05:50:18 +0100 sheepluva documentation tweak
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 29 Jan 2014 09:17:25 -0500 nemo aaaand remove switch
Tue, 28 Jan 2014 09:09:31 -0500 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Thu, 12 Dec 2013 22:57:51 +0400 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 nemo reduce # of freezers to 1
Mon, 09 Dec 2013 23:30:41 -0500 nemo match girder on this one.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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