hedgewars/hwengine.pas
Tue, 20 Feb 2018 19:07:32 +0100 Wuzzy VideoRec: Fix many effects not being recorded
Sun, 07 Jan 2018 01:21:42 +0100 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
Tue, 02 Jan 2018 23:45:18 +0100 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Sun, 12 Nov 2017 17:41:01 +0100 Wuzzy Backed out changeset 575c0de98505
Wed, 01 Nov 2017 22:49:54 -0400 nemo initialise previousGameState to something valid and not gsSuspend
Mon, 30 Oct 2017 19:18:53 +0100 Wuzzy Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Sat, 28 Oct 2017 17:48:54 +0200 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 06 Oct 2017 14:45:22 +0200 alfadur (Hopefully) fix game camera being shifted on Windows 10
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Tue, 12 Sep 2017 08:35:13 -0400 nemo this probably isn't helpful
Tue, 12 Sep 2017 08:32:01 -0400 nemo This should be ok right?
Sun, 09 Jul 2017 00:30:17 +0200 sheepluva fix issue 199: video recording crashed when trying to freeEverything twice
Sat, 08 Apr 2017 05:04:18 +0200 Wuzzy Load screen: Move “LOADING” from image into text box
Sat, 01 Oct 2016 19:06:12 +0200 sheepluva fix issue 110
Fri, 15 Jul 2016 22:39:07 +0300 unc0rr merge default qmlfrontend
Tue, 21 Jun 2016 22:03:09 +0200 sheepluva remove experimental in-game credits code
Tue, 21 Jun 2016 15:37:08 -0400 nemo no.
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 17 May 2016 23:18:08 +0300 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
Sat, 23 Apr 2016 17:03:38 -0400 frd pas2c converts exit to return, so change RunEngine signature
Sat, 02 Apr 2016 23:32:57 +0300 unc0rr - Init physfs before creating debug log
Tue, 29 Mar 2016 22:09:13 +0300 unc0rr merge default qmlfrontend
Tue, 29 Mar 2016 22:00:34 +0300 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
Mon, 14 Mar 2016 22:08:27 +0300 unc0rr Merge default qmlfrontend
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Thu, 04 Feb 2016 21:04:08 +0300 unc0rr Fix a crasher
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 12 Jan 2016 22:36:08 +0100 sheepluva don't send text input to chat if not in chat-mode.
Tue, 12 Jan 2016 22:12:16 +0100 sheepluva finish SDL2-window focus change detection code
Mon, 11 Jan 2016 22:23:14 +0100 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
Sun, 10 Jan 2016 17:39:27 +0100 sheepluva fix/clean-up mousewheel code
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Thu, 03 Dec 2015 23:59:06 +0300 unc0rr - Accept team and team color from net qmlfrontend
Mon, 30 Nov 2015 23:25:18 +0300 unc0rr - Implement engine runs queue qmlfrontend
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Wed, 11 Nov 2015 19:25:56 +0100 sheepluva reenable cursor movement etc. sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 11 Sep 2015 07:39:01 +0200 sheepluva pas2c doesn't like {$ENDIF} with argument
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Thu, 10 Sep 2015 17:51:49 +0200 antonc27 - ifdef for CMEM ios-revival
Thu, 10 Sep 2015 17:47:01 +0200 antonc27 - ifdef for engine exit/halt ios-revival
Sat, 15 Aug 2015 20:48:13 +0200 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
Thu, 13 Aug 2015 13:40:12 +0200 antonc27 - Fix for app crash after ending game ios-revival
Thu, 13 Aug 2015 01:33:40 +0200 antonc27 - Using come for internal memory management ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
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