hedgewars/hwengine.pas
author unc0rr
Tue, 17 May 2016 23:29:49 +0300
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parent 11827 8c71c5a1172f
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child 11841 6adf27e85cae
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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unit hwengine;
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interface
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uses {$IFDEF IPHONEOS}cmem, {$ENDIF} SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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function  RunEngine(argc: LongInt; argv: PPChar): Longint; cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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uses uFLUICallback, uFLTypes;
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// TODO localization support
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procedure ShowCredits();
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var themeCredits, mapCredits: shortstring;
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begin
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    if Length(cMapName) > 0 then
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        begin
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        mapCredits:= read1stLn(cPathz[ptMapCurrent] + '/credits.txt');
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        if Length(mapCredits) > 0 then
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            AddChatString(char(#11) + '© Map: ' + mapCredits);
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        end;
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        themeCredits:= read1stLn(cPathz[ptCurrTheme] + '/credits.txt');
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        if Length(themeCredits) > 0 then
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            AddChatString(char(#12) + '© Theme: ' + themeCredits);
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end;
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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    t: LongWord;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion
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            if (WorldEdge <> weSea) or (Theme <> 'Underwater') then
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                AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            StoreLoad(false);
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            if not allOK then exit;
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            AssignHHCoords;
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            AddMiscGears;
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            for t:= 0 to Pred(TeamsCount) do
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                with TeamsArray[t]^ do
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                    MaxTeamHealth:= TeamHealth;
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            RecountAllTeamsHealth;
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            if not cOnlyStats then ShowCredits;
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            // disable screenshot flash effect when about to make another screenshot
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            if flagMakeCapture and (ScreenFade = sfFromWhite) then
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                ScreenFade:= sfNone;
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        if flagDumpLand then
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             s:= '/Screenshots/mapdump_'
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        else s:= '/Screenshots/hw_';
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        {$IFDEF PAS2C}
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        s:= s + inttostr(GameTicks);
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        {$ELSE}
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        s:= s + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if (not flagDumpLand and MakeScreenshot(s, 1, 0)) or
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           (flagDumpLand and MakeScreenshot(s, 1, 1) and ((cReducedQuality and rqBlurryLand <> 0) or MakeScreenshot(s, 1, 2))) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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    previousGameState: TGameState;
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    wheelEvent: boolean;
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while (not isTerminated) and allOK do
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    begin
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        wheelEvent:= false;
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(event.key.keysym);
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                        end
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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11502
382f91348d91 don't send text input to chat if not in chat-mode.
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                SDL_TEXTINPUT: if GameState = gsChat then uChat.TextInput(event.text);
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                SDL_WINDOWEVENT:
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                    begin
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                    case event.window.event of
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                        SDL_WINDOWEVENT_FOCUS_GAINED:
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                                begin
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                                cHasFocus:= true;
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                                onFocusStateChanged();
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                                end;
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                        SDL_WINDOWEVENT_FOCUS_LOST:
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                                begin
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                                cHasFocus:= false;
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                                onFocusStateChanged();
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                                end;
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                        SDL_WINDOWEVENT_MINIMIZED:
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                                begin
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                                previousGameState:= GameState;
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                                GameState:= gsSuspend;
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                                end;
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                        SDL_WINDOWEVENT_RESTORED:
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                                begin
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                                GameState:= previousGameState;
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{$IFDEF ANDROID}
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                                //This call is used to reinitialize the glcontext and reload the textures
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                                ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                                end;
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                        SDL_WINDOWEVENT_RESIZED:
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                                begin
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                                cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                                cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                                cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                                end;
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                        end; // case closed
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                    end;
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{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   239
{$ELSE}
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                SDL_MOUSEBUTTONDOWN:
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                    if GameState = gsConfirm then
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                        ParseCommand('quit', true)
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                    else
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                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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45982bda46cc Fix for cursor movement problems on touch devices
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parents: 11534
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   246
                SDL_MOUSEBUTTONUP:
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   247
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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45982bda46cc Fix for cursor movement problems on touch devices
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   249
                SDL_MOUSEWHEEL:
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                    begin
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   251
                    wheelEvent:= true;
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                    ProcessMouseWheel(event.wheel.x, event.wheel.y);
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   253
                    end;
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{$ENDIF}
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   255
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   256
                SDL_JOYAXISMOTION:
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   257
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION:
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   259
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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   261
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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   262
                SDL_JOYBUTTONUP:
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   263
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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   264
                SDL_QUITEV:
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                    isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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   268
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   269
        if (not wheelEvent) then
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   270
            ResetMouseWheel();
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   271
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        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
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            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
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   274
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        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
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           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
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        begin
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            cScreenResizeDelay:= 0;
8354
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            cWindowedWidth:= cNewScreenWidth;
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            cWindowedHeight:= cNewScreenHeight;
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            cScreenWidth:= cWindowedWidth;
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            cScreenHeight:= cWindowedHeight;
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   283
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            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
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            ScriptOnScreenResize();
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            InitCameraBorders();
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            InitTouchInterface();
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ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
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            InitZoom(zoomValue);
8345
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   290
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
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   291
        end;
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   292
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   293
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   294
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   295
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   296
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   297
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   298
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   299
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   300
        IPCCheckSock();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   301
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   302
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   303
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   304
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   305
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   306
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   307
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   308
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   309
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   310
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   311
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   312
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   313
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   314
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   315
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   316
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   318
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   319
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   320
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   321
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   322
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   323
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   324
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   325
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   326
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   327
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   328
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   329
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   330
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   331
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   332
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   333
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   334
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   335
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   336
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   337
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   338
///////////////////////////////////////////////////////////////////////////////
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   339
procedure GameRoutine;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   340
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   341
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   342
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   343
begin
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   344
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   345
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10424
4be6cd55f1cf - Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents: 10416
diff changeset
   346
    //AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
4be6cd55f1cf - Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents: 10416
diff changeset
   347
    //AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   348
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   349
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   350
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   351
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   352
    WriteToConsole('Init SDL... ');
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   353
    if not cOnlyStats then SDLCheck(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, 'SDL_Init', true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   354
    WriteLnToConsole(msgOK);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   355
    if not cOnlyStats then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   356
        begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   357
        WriteToConsole('Init SDL_ttf... ');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   358
        SDLCheck(TTF_Init() <> -1, 'TTF_Init', true);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   359
        WriteLnToConsole(msgOK);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   360
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   361
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   362
    if not allOK then exit;
9697
198c3ed28fe8 All I want is to receive some events...
unc0rr
parents: 9694
diff changeset
   363
    //SDL_StartTextInput();
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   364
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   365
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   366
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   367
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   368
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   369
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   370
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   371
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   372
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   373
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   374
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   375
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   376
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   377
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   378
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   379
9686
352393fc75be Sounds can be heard now
unc0rr
parents: 9684
diff changeset
   380
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   381
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   382
    AddProgress();
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   383
    if not allOK then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   384
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   385
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   386
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   387
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   388
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   389
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   390
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   391
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   392
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   393
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   394
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   395
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   396
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   397
    if not allOK then exit;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   398
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   399
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   400
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   401
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   402
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   403
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   404
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   405
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   406
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   407
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   408
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   409
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   410
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   411
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   412
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   413
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   414
    if not allOK then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   415
    ScriptOnGameInit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   416
    s:= 'eproto ' + inttostr(cNetProtoVersion);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   417
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   418
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   419
    InitTeams();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   420
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   421
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   422
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   423
        SetSound(false);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   424
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   425
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   426
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   427
    isDeveloperMode:= false;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   428
    if checkFails(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   429
    //ParseCommand('rotmask', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   430
    if not allOK then exit;
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   431
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   432
{$IFDEF USE_VIDEO_RECORDING}
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   433
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   434
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   435
        RecorderMainLoop();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   436
        freeEverything(true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   437
        exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   438
    end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   439
{$ENDIF}
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   440
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   441
    MainLoop;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   442
end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   443
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   444
procedure Game;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   445
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   446
    initEverything(true);
11827
8c71c5a1172f - Add state to engine callback for it to know what engine is sending
unc0rr
parents: 11699
diff changeset
   447
    SendIPC('TG');
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   448
    GameRoutine;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   449
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   450
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   451
end;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   452
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   453
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   454
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   455
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   456
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   457
begin
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   458
    allOK:= true;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   459
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   460
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   461
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   462
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   463
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   464
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   465
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   466
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   467
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   468
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   469
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   470
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   471
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   472
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   473
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   474
    uIO.initModule;                 // sets up sockets
11631
b3db79b56f28 Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
unc0rr
parents: 11548
diff changeset
   475
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   476
    uScript.initModule;
10448
4cb727e029fa - Allow to delete teams from config
unc0rr
parents: 10424
diff changeset
   477
    uTeams.initModule;              // clear CurrentTeam variable
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   478
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   479
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   480
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   481
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   482
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   483
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   484
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   485
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   486
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   487
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   488
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   489
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   490
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   491
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   492
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   493
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   494
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   495
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   496
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   497
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   498
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   499
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   500
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   501
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   502
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   504
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   505
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   506
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   507
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   508
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   509
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   510
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   511
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   512
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   513
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   514
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   515
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   516
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   517
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   518
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   519
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   520
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   521
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   522
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   523
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   524
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   525
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   526
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   527
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   528
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   529
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   530
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   531
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   532
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   533
        uTextures.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   534
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   535
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   536
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   537
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   538
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   539
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   540
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   541
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   542
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   543
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   544
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   545
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   546
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   547
///////////////////////////////////////////////////////////////////////////////
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   548
procedure GenLandPreview;
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   549
{$IFDEF MOBILE}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   550
var Preview: TPreview;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   551
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   552
var Preview: TPreviewAlpha;
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   553
{$ENDIF}
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   554
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   555
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   556
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   557
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   558
    begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   559
        IPCWaitPongEvent;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   560
        if checkFails(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   561
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   562
        ScriptOnPreviewInit;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   563
    {$IFDEF MOBILE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   564
        GenPreview(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   565
    {$ELSE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   566
        GenPreviewAlpha(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   567
    {$ENDIF}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   568
        WriteLnToConsole('Sending preview...');
11827
8c71c5a1172f - Add state to engine callback for it to know what engine is sending
unc0rr
parents: 11699
diff changeset
   569
        SendIPC('TP');
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   570
        SendIPCRaw(@Preview, sizeof(Preview));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   571
        SendIPCRaw(@MaxHedgehogs, sizeof(byte));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   572
        WriteLnToConsole('Preview sent, disconnect');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   573
    end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   574
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   575
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   576
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   577
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   578
function EngineThread(p: pointer): Longint; cdecl; export;
11434
23912c93935a - Implement engine runs queue
unc0rr
parents: 11403
diff changeset
   579
var e: TFLIBEvent;
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   580
begin
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   581
    if GameType = gmtLandPreview then
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   582
        GenLandPreview()
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   583
    else Game();
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   584
11434
23912c93935a - Implement engine runs queue
unc0rr
parents: 11403
diff changeset
   585
    e:= flibGameFinished;
23912c93935a - Implement engine runs queue
unc0rr
parents: 11403
diff changeset
   586
    sendUI(mtFlibEvent, @e, sizeof(e));
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   587
    EngineThread:= 0
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   588
end;
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   589
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   590
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   591
function RunEngine(argc: LongInt; argv: PPChar): Longint; cdecl; export;
11434
23912c93935a - Implement engine runs queue
unc0rr
parents: 11403
diff changeset
   592
var t: PSDL_Thread;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   593
begin
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   594
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   595
    operatingsystem_parameter_argv:= argv;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   596
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   597
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   598
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   599
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   600
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   601
    preInitEverything();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   602
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   603
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   604
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   605
    if GameType = gmtSyntax then
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   606
        RunEngine:= HaltUsageError
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   607
    else
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   608
    begin
11442
6b04a266feee - Accept team and team color from net
unc0rr
parents: 11434
diff changeset
   609
        t:= SDL_CreateThread(@EngineThread, 'engine', nil);
11434
23912c93935a - Implement engine runs queue
unc0rr
parents: 11403
diff changeset
   610
        SDL_DetachThread(t);
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   611
        RunEngine:= 0
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   612
    end
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   613
end;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   614
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   615
end.