QTfrontend/game.h
Tue, 04 Sep 2012 12:25:55 +0400 unc0rr More Qt-ish code, fix couple warnings.
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Tue, 26 Jun 2012 00:57:09 +0300 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Mon, 01 Nov 2010 17:58:59 -0400 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Sat, 18 Oct 2008 13:43:30 +0000 unc0rr Start new hedgewars server instead of old one
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Wed, 19 Dec 2007 11:10:23 +0000 displacer working weapons select
Sat, 08 Sep 2007 12:12:23 +0000 unc0rr Better stub for Training mode
Thu, 06 Sep 2007 19:10:03 +0000 unc0rr More work on Training mode
Wed, 30 May 2007 20:48:57 +0000 unc0rr Save saves in Save directory
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Sat, 10 Feb 2007 15:07:35 +0000 unc0rr - Better AI thinking behavior
Thu, 08 Feb 2007 20:54:14 +0000 displacer virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
Mon, 05 Feb 2007 22:39:01 +0000 unc0rr - Fix net game bug
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sat, 13 Jan 2007 22:32:08 +0000 unc0rr Don't show game stats in case of interrupted by command '/quit' game
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Sun, 19 Nov 2006 14:11:02 +0000 displacer fixed: choose map for simple game is working now
Tue, 14 Nov 2006 20:39:30 +0000 unc0rr 'Proto' class to make things easier
Sat, 28 Oct 2006 15:09:51 +0000 displacer multiplayer colors enabled
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Mon, 02 Oct 2006 18:09:39 +0000 displacer tcp sockets are incapsulated in TCPBase class now
Sun, 01 Oct 2006 20:25:03 +0000 displacer united TCP transfers for start game and receive preview
Sun, 01 Oct 2006 20:14:30 +0000 displacer prepare uniting tcp classes
Sat, 09 Sep 2006 17:59:25 +0000 unc0rr - Small fix for AI
Sat, 09 Sep 2006 16:59:10 +0000 displacer teams and hedgedogs num selection added to HWgame
Sun, 27 Aug 2006 13:21:11 +0000 unc0rr Update file headers & delete unneeded files
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Mon, 14 Aug 2006 14:49:40 +0000 unc0rr - Use right packet length
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
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