gameServer/Actions.hs
2015-11-09 unc0rr - Fix check which was supposed to prevent sending same record to different checkers
2015-11-07 unc0rr Store some more details on game config in the database
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-08-10 sheepluva more copyright fixes
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-02-06 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-01-13 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
2014-12-30 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-06-07 sheepluva committing patch from issue 798, as requested by unC0Rr
2014-03-28 unc0rr Fix build
2014-03-27 unc0rr - Fix applying vote result
2014-03-23 unc0rr Some fixes to voting + small refactoring
2014-03-13 unc0rr - Room save/load into/from file
2014-02-19 unc0rr Don't rewrite server ini file too often
2014-02-01 unc0rr Actually do some actions when flood detected
2014-01-31 unc0rr Fix build
2014-01-29 unc0rr - Start work on flood detector
2014-01-28 unc0rr This should help server bypass malformed replays
2014-01-25 unc0rr Mutual authentication: server side
2014-01-22 unc0rr - Implement /callvote
2014-01-22 unc0rr - Allow delegation to specific person in fixed room
2014-01-22 unc0rr Don't delegate special room to another player when owner quits
2014-01-21 koda fixwhitespace and dos2unix
2014-01-21 koda partial merge of the webgl branch
2014-01-18 Wohlstand Fix checker logon process
2014-01-12 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-04 unc0rr merge default webgl
2013-12-26 unc0rr Store protocol number in database for replays
2013-12-12 unc0rr - Remove obsolete protocol message
2013-12-04 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-11-17 unc0rr - Column for script in rooms list
2013-10-31 unc0rr Ensure checkers don't check same replay simultaneously
2013-10-13 unc0rr Send +i status of all players to logged-in users
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-03 unc0rr /watch works in testing environment
2013-09-02 unc0rr Start support of achievement replay query:
2013-08-29 unc0rr Fix checker ready status mess
2013-08-29 unc0rr Unbreak server
2013-08-29 unc0rr Unbreak server
2013-08-29 unc0rr Fix build
2013-08-28 unc0rr 'c' flag for contributors
2013-08-28 unc0rr Push demo to idle checker on game finish
2013-08-18 unc0rr - Some fixes to official server build
2013-08-17 unc0rr Pass achievements info to extdbinterface
2013-08-01 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-06-17 koda update with default webgl
2013-06-16 unc0rr 'i' flag for in-room status
2013-06-09 koda update with default webgl
2013-06-04 koda update branch webgl
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-05-27 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27 unc0rr Remove admin rights from old admin when he delegates room ownership
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-13 unc0rr Restore ready toggle for room admins (issue 432)
2013-04-02 koda update webgl branch webgl
2013-02-20 unc0rr Forbit guest checkers
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr Some more work on checker
2013-02-08 unc0rr Fix official server build
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-01 unc0rr Fix server crasher
2013-01-27 unc0rr Also rooms per version stats
2013-01-26 koda update branch webgl
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2013-01-10 unc0rr Throw away stupid Data.Seq
2012-12-25 koda update branch with default webgl
2012-12-05 unc0rr Command to delegate room to other player flibqtfrontend
2012-12-05 unc0rr Change room name if room admin is kicked flibqtfrontend
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
2012-12-05 unc0rr Better check for bans flibqtfrontend
2012-12-05 unc0rr "Registered users only" room flag flibqtfrontend
2012-12-02 unc0rr - Disable in-room bans
2012-11-30 unc0rr Fix warning
2012-11-30 unc0rr - Fix UNBAN bug
2012-11-30 unc0rr Case insensitive test for banned nickname
2012-11-30 unc0rr Implement ban by nickname
2012-11-05 unc0rr Oops, fix room info on room admin change
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-03 unc0rr Send notification about 1 player in room on room creation
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-10-31 unc0rr Clear in-game flag when user joins room
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-17 unc0rr Fix most of server warnings
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-12 unc0rr UNBAN implementation
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-09 unc0rr 'h' status for room admins
2012-09-04 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 unc0rr Unset room restrictions on player/team joins when changing room admin
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-08 unc0rr Keep room till last player quits
2012-08-05 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-05-26 unc0rr Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-24 unc0rr - Restore pre-r9257cf8e7af2 behavior
2012-05-23 unc0rr Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-03-23 unc0rr Oops
2012-03-22 unc0rr Add more strictness in hope it will help with space leak
2012-03-01 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
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