QTfrontend/game.cpp
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-16 Medo Merge
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo checkpoint merge
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-24 Stepan777 merge
2012-06-19 Medo Merge
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-11 Stepan777 merge
2012-06-10 Medo Merge
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-04 Stepan777 here it is
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-17 nemo Provide training/campaign with a random seed to ignore/use.
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-27 unc0rr - Remove some old unused code
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-03-01 koda Happy 2011 :)
2011-01-17 koda merge
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-09-18 smaxx Frontend:
2010-08-26 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
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