2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
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2012-11-19 |
unc0rr |
- Only allow one engine instance running at the moment
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2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
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2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-09-27 |
unc0rr |
Always run simple game on medium maps
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2012-09-16 |
Medo |
Merge
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2012-09-04 |
unc0rr |
More Qt-ish code, fix couple warnings.
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-24 |
Stepan777 |
merge
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2012-06-19 |
Medo |
Merge
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-11 |
Stepan777 |
merge
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2012-06-10 |
Medo |
Merge
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2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-04 |
Stepan777 |
here it is
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-10-27 |
unc0rr |
- Remove some old unused code
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-09-25 |
sheepluva |
some more cleanups and refactoring.
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2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
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2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-17 |
nemo |
make the associate button use the user's settings for loading demos/saves
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2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
merge
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-15 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-11-28 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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2010-11-28 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-30 |
smaxx |
Engine/Frontend:
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2010-09-18 |
smaxx |
Frontend:
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2010-08-26 |
smaxx |
Engine:
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2010-08-23 |
smaxx |
Frontend:
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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