hedgewars/hwengine.dpr
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Sun, 24 May 2009 13:01:39 +0000 nemo Allow CJK override for zh_CN/zh_TW/ja
Fri, 08 May 2009 18:20:06 +0000 unc0rr Try to prevent locale problems:
Sun, 26 Apr 2009 15:47:03 +0000 unc0rr lost pieces of previous patch
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Sun, 19 Apr 2009 13:36:51 +0000 unc0rr Patch by koda:
Sun, 19 Apr 2009 13:20:33 +0000 unc0rr Please koda with console output
Tue, 14 Apr 2009 19:05:23 +0000 unc0rr koda's patch
Tue, 07 Apr 2009 14:01:46 +0000 unc0rr patch by koda
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Thu, 12 Mar 2009 20:29:01 +0000 unc0rr Add an ability to run engine without IPC connection.
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Sat, 14 Feb 2009 16:25:58 +0000 unc0rr Fix passing hedgehogs number from engine to frontend
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Mon, 12 Jan 2009 16:47:38 +0000 unc0rr Oops, remove excessive call
Mon, 12 Jan 2009 16:46:47 +0000 unc0rr Don't fallback to default binds set when switching to remotely driven team
Mon, 12 Jan 2009 14:55:30 +0000 unc0rr Fix two cursor bugs
Mon, 01 Dec 2008 14:24:17 +0000 unc0rr Draw world before processing gears, as this should improve performance by introducing cpu-gpu parallelizm
Sun, 27 Jul 2008 22:09:40 +0000 unc0rr Add an option to engine for turning music off
Sun, 27 Jul 2008 21:58:46 +0000 unc0rr - Disable ability to resize window
Sun, 27 Jul 2008 19:47:12 +0000 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Fri, 25 Jul 2008 19:26:44 +0000 unc0rr Enable music dependance on current land theme
Mon, 14 Jul 2008 20:24:29 +0000 unc0rr Repair screenshots capture on 'C' key press
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 22 Jun 2008 19:26:01 +0000 unc0rr Start exit confirmation implementation
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Tue, 27 May 2008 14:32:55 +0000 unc0rr Get rid of unused Surface parameter
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Sat, 24 May 2008 21:10:49 +0000 unc0rr - 't' key for entering chat message
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Mon, 19 May 2008 18:07:05 +0000 unc0rr Stub for chat implementation
Wed, 14 May 2008 14:13:18 +0000 unc0rr Fix some bugs with dropping from parachute
Tue, 06 May 2008 15:13:02 +0000 unc0rr Use constant generated by cmake for version string
Tue, 06 May 2008 14:47:45 +0000 unc0rr More verbose video parameters setting
Wed, 30 Apr 2008 16:50:28 +0000 unc0rr Some work on newhwserv
Sun, 27 Apr 2008 16:13:40 +0000 unc0rr Temporarily disable screenshots as they cause segfault
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Mon, 28 Jan 2008 17:11:19 +0000 unc0rr - Enable back console (doesn't render yet)
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 20 Jan 2008 13:17:24 +0000 unc0rr - Add 'Delete' button to demos and saves pages
Sun, 07 Oct 2007 15:55:09 +0000 unc0rr - Update protocol doc
Sat, 22 Sep 2007 17:50:14 +0000 unc0rr Fix warnings
Sat, 21 Jul 2007 15:45:41 +0000 unc0rr Save some memory
Sat, 21 Jul 2007 12:29:09 +0000 unc0rr Fix some bug, finish playlist implementation
Fri, 20 Jul 2007 19:04:24 +0000 unc0rr Finalize basic playlists implementation
Sun, 27 May 2007 20:17:55 +0000 unc0rr Option for alternative damage tags
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