gameServer/NetRoutines.hs
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-05-06 unc0rr Some more steps in refactoring
2010-05-05 unc0rr Start the server refactoring
2010-02-25 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
2009-10-03 unc0rr - Proper /team command implementation
2009-09-04 unc0rr Drop support for ghc 6.8, use 6.10 instead
2009-08-05 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
2009-07-09 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-04-19 unc0rr Some work to try prevent stack memory leak
2009-03-27 unc0rr Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
2009-03-27 unc0rr Add simple DoS protection mechanism (although better than previous server had)
2009-03-27 unc0rr Prepare to add ability for admin to set MOTD
2009-03-26 unc0rr - Better ip2string implementation
2009-02-27 unc0rr Set admin flag and send admin notification to users with rid equal to 3
2009-02-25 unc0rr Retrieve client password from web database and ask for it
2009-02-24 unc0rr Server now send ASKPASSWORD command to frontend when user has web account
2009-02-18 unc0rr New game server:
less more (0) tip