Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
|
file |
diff |
annotate
|
Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
|
file |
diff |
annotate
|
Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
|
file |
diff |
annotate
|
Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
|
file |
diff |
annotate
|
Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
|
file |
diff |
annotate
|
Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
|
file |
diff |
annotate
|
Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
|
file |
diff |
annotate
|
Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
|
file |
diff |
annotate
|
Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
|
file |
diff |
annotate
|
Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
|
file |
diff |
annotate
|
Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
|
file |
diff |
annotate
|
Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
|
file |
diff |
annotate
|
Wed, 07 May 2014 00:04:02 +0400 |
unc0rr |
sekret feature (test commit)
|
file |
diff |
annotate
|
Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
|
file |
diff |
annotate
|
Sun, 23 Feb 2014 19:08:37 +0100 |
sheepluva |
minor comments fix
|
file |
diff |
annotate
|
Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
|
file |
diff |
annotate
|
Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
|
file |
diff |
annotate
|
Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
|
file |
diff |
annotate
|
Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
|
file |
diff |
annotate
|
Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
|
file |
diff |
annotate
|
Wed, 25 Dec 2013 00:30:50 +0400 |
unc0rr |
Allow skip in move
|
file |
diff |
annotate
|
Mon, 09 Dec 2013 10:59:38 -0500 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
|
file |
diff |
annotate
|
Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
|
file |
diff |
annotate
|
Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
|
file |
diff |
annotate
|
Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
|
file |
diff |
annotate
|
Tue, 12 Nov 2013 22:34:54 -0500 |
nemo |
Delete now toggles hiding team area
|
file |
diff |
annotate
|
Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
|
file |
diff |
annotate
|
Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
|
file |
diff |
annotate
|
Wed, 30 Oct 2013 00:18:10 +0400 |
unc0rr |
- More HealthTex to clan structure
|
file |
diff |
annotate
|
Tue, 29 Oct 2013 23:47:57 +0400 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
|
file |
diff |
annotate
|
Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
|
file |
diff |
annotate
|
Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
|
file |
diff |
annotate
|
Mon, 22 Jul 2013 19:01:28 +0200 |
sheepluva |
fixing cLocale being empty
|
file |
diff |
annotate
|
Sat, 29 Jun 2013 01:56:16 +0200 |
koda |
uvariables comes before uutils
|
file |
diff |
annotate
|
Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
|
file |
diff |
annotate
|
Sun, 16 Jun 2013 00:46:11 +0400 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Sat, 18 May 2013 22:42:05 +0200 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
|
file |
diff |
annotate
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
file |
diff |
annotate
|
Wed, 24 Apr 2013 10:38:28 -0400 |
nemo |
aaaaand this one never was damaging
|
file |
diff |
annotate
|
Wed, 24 Apr 2013 10:34:52 -0400 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
|
file |
diff |
annotate
|
Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
file |
diff |
annotate
|