project_files/hedgewars.pro
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 29 Oct 2011 20:47:40 +0200 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 13:10:24 +0200 sheepluva introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Tue, 18 Oct 2011 14:28:50 +0200 sheepluva feature-pimpin'-up the chat input line in frontend:
Fri, 30 Sep 2011 13:17:34 +0400 unc0rr Fix build with .pro file
Thu, 29 Sep 2011 16:04:07 +0200 sheepluva oops
Thu, 29 Sep 2011 15:57:09 +0200 sheepluva update .pro
Sun, 04 Sep 2011 13:46:08 +0400 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
Sun, 04 Sep 2011 11:48:01 +0400 unc0rr - Implement progressbars to show download progress
Sun, 21 Aug 2011 09:26:33 -0400 nemo Add Lithuanian Qt translation, add Lukas to game credits
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Sun, 03 Apr 2011 19:26:53 +0400 unc0rr - Update .pro file
Sat, 29 Jan 2011 15:39:04 +0300 unc0rr Update frontend's project file
Sun, 26 Dec 2010 16:45:14 -0500 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
Wed, 24 Nov 2010 16:41:35 -0500 nemo update translations, add Dutch
Fri, 29 Oct 2010 11:19:21 -0400 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Thu, 30 Sep 2010 11:50:32 -0400 nemo Update translations, add a hungarian stub for edge_hog who is volunteering
Sat, 17 Apr 2010 08:30:34 +0000 koda OpenAL makes a comeback! (might require some cleanup)
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Sat, 03 Apr 2010 10:35:53 +0000 sheepluva * give translators their "unfinished" tags back :>
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Sun, 18 Oct 2009 14:36:01 +0000 koda fix mac bundle
Sun, 18 Oct 2009 14:31:22 +0000 koda update .pro file, lupdate and smaller italian translation
Sun, 18 Oct 2009 14:12:21 +0000 unc0rr - lupdate && lrelease
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 13:19:49 +0000 koda dep fix
Sat, 17 Oct 2009 13:11:07 +0000 koda moves project files to proper directory
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