Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 08 Apr 2012 23:41:34 +0200 |
koda |
ios: don't prompt restoring a game that didn't complete loading
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
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Mon, 25 Apr 2011 07:53:06 +0200 |
koda |
finish overlay refactoring and some leak annihilation
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Tue, 05 Apr 2011 22:21:02 +0200 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sat, 19 Feb 2011 01:38:40 +0100 |
koda |
remove unused ios code
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Wed, 29 Dec 2010 00:28:39 +0100 |
koda |
ios version bump and code cleanup
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Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
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Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
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Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
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Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
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