hedgewars/uWorld.pas
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 sheepluva tweaks
Thu, 19 Jun 2014 00:16:58 +0200 sheepluva fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Tue, 17 Jun 2014 23:53:59 +0200 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 sheepluva "documentation"
Tue, 17 Jun 2014 16:10:43 +0200 sheepluva fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 sheepluva fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 sheepluva adding some arrow
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Fri, 13 Jun 2014 23:43:34 +0200 sheepluva make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Wed, 11 Jun 2014 13:07:46 +0200 sheepluva uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Tue, 10 Jun 2014 08:19:59 +0200 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 01:15:48 +0200 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Thu, 20 Feb 2014 00:28:49 +0400 unc0rr Fix tinting of AI kills counter
Sun, 16 Feb 2014 16:56:53 +0400 unc0rr Fix build
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Mon, 13 Jan 2014 14:40:06 -0500 nemo Free cached ammo menu tex on quit.
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sun, 05 Jan 2014 00:46:26 +0400 unc0rr Fix build (no idea what's going on in this branch btw) webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 21 Dec 2013 15:39:16 -0500 nemo redraw ownertex to fix tinting issue
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Fri, 06 Dec 2013 10:22:33 +0100 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Thu, 07 Nov 2013 22:51:34 +0400 unc0rr - Fix TryPut, so really large maps could load sdl2transition
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Thu, 03 Oct 2013 12:10:30 -0400 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Mon, 30 Sep 2013 13:43:55 -0400 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
Mon, 30 Sep 2013 12:37:44 -0400 nemo move border back a bit from left/right bounds, bee tweak
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Fri, 26 Jul 2013 23:02:25 +0200 koda remove old and unused getScreenDPI code
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