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QTfrontend/gameuiconfig.h
2015-08-10
sheepluva
more copyright fixes
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-10-15
unc0rr
Fix issue 662
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-01-26
koda
update branch
webgl
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2013-01-25
sheepluva
big indentation/whitespaces cleanup
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2013-01-03
vitiv
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
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2012-12-25
koda
update branch with default
webgl
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2012-12-24
RowanD
GCI2012: Change Argument Passing Between Frontend and Engine
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2012-12-12
Ondrej Skopek
Removed whitespaces, refactored hash setting getting and clearing
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2012-12-01
unc0rr
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
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2012-08-31
nemo
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
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2012-06-11
Stepan777
1. Implement new page in frontend with options for video recording.
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2012-04-28
sheepluva
license header year range adjustments
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2012-04-22
koda
added savepassword checkbox to options page, which now reloads values at every acces
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2012-02-17
koda
the most important commit of the year
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2012-01-30
nemo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-07-04
koda
(fix issue 126) moved initial nickname popup to the netconnection page
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2011-06-20
Zorg
When the password field is filled with null characters and when the user tries to edit the field, clear it.
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2011-06-08
Zorg
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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2011-03-01
koda
Happy 2011 :)
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2011-02-27
nemo
Autokick ignored players from game room on join. Needs testing.
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2010-10-27
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-08-02
koda
applied from experimental3D, use a slider to set up quality
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2010-08-18
smaxx
Engine:
experimental3D
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