QTfrontend/gameuiconfig.h
2015-08-10 sheepluva more copyright fixes
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-10-15 unc0rr Fix issue 662
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-01-26 koda update branch webgl
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-25 koda update branch with default webgl
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-08-31 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-04-28 sheepluva license header year range adjustments
2012-04-22 koda added savepassword checkbox to options page, which now reloads values at every acces
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-07-04 koda (fix issue 126) moved initial nickname popup to the netconnection page
2011-06-20 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-08 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-03-01 koda Happy 2011 :)
2011-02-27 nemo Autokick ignored players from game room on join. Needs testing.
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-18 smaxx Engine: experimental3D
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