hedgewars/uVariables.pas
Sun, 04 Mar 2018 00:13:38 +0100 unc0rr Having chat mode as game state was a mistake
Tue, 20 Feb 2018 17:52:22 +0100 Wuzzy Fix volume caption not being shown when hitting mute key
Wed, 14 Feb 2018 22:54:13 +0100 Wuzzy Switch + Change hog tags now turns on and off all tags
Thu, 08 Feb 2018 07:09:39 +0100 Wuzzy Fix timebox being usable in SD w/ damage=0
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Sun, 07 Jan 2018 18:19:00 +0100 sheepluva also put GL2 fixes into default
Fri, 05 Jan 2018 22:32:11 +0100 unc0rr Fix missing default values qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Fri, 17 Nov 2017 15:09:31 -0500 nemo alt damage should default to false
Tue, 24 Oct 2017 04:48:20 +0200 Wuzzy Lua API: Fix Goals text being cut off at ca. 255 characters
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Wed, 18 Oct 2017 03:19:43 +0200 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Fri, 13 Oct 2017 16:37:56 -0400 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Wed, 11 Oct 2017 01:03:30 +0200 Wuzzy Fix cursor still being visible after using piano strike
Sat, 07 Oct 2017 13:23:58 -0400 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Thu, 05 Oct 2017 01:37:49 +0200 Wuzzy Show selected weapon again when using it in inf attack mode
Tue, 25 Apr 2017 13:13:47 -0400 nemo turn hwp Ammos overrides into overlays. untested.
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 24 Apr 2017 19:21:43 +0200 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Sat, 22 Apr 2017 23:06:47 +0200 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
Wed, 19 Apr 2017 17:50:31 +0200 Wuzzy New Lua call: EndTurn to end turn
Tue, 18 Apr 2017 22:27:25 +0200 KoBeWi Change water speed range for better precision
Thu, 12 May 2016 16:56:23 +0200 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Thu, 12 May 2016 16:20:17 +0200 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 KoBeWi Water can now be animated
Wed, 05 Apr 2017 17:28:46 +0200 Wuzzy Set default theme water color to blue
Sun, 09 Oct 2016 19:59:00 +0200 KoBeWi added CloudsL and FlakeL
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Sat, 10 Dec 2016 19:09:25 +0100 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
Tue, 10 May 2016 01:59:54 +0200 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Sat, 30 Apr 2016 20:35:55 +0200 Wuzzy Turn timer digits green when it's still the ready timer
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Fri, 15 Jul 2016 22:39:07 +0300 unc0rr merge default qmlfrontend
Tue, 21 Jun 2016 18:02:46 -0400 nemo bit of a start on HDPI monitor support. Fonts.
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 14:22:54 +0200 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Sat, 23 Jan 2016 08:11:14 +0100 sheepluva Lua API: SetCinematicMode(enable)
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Tue, 10 Nov 2015 22:18:06 +0100 sheepluva use SDL2 to paste clipboard contents sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 06 Nov 2015 01:29:22 +0100 antonc27 - Merge from default ios-revival
Thu, 15 Oct 2015 23:27:56 +0200 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
Thu, 15 Oct 2015 21:58:30 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 21:13:43 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 20:36:08 +0200 antonc27 - Timer button added to mobile touch controls ios-revival
Sun, 13 Sep 2015 18:58:22 -0400 nemo airmine hand sprite by wuzzy. totally temporary...
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