QTfrontend/game.cpp
Tue, 07 Aug 2018 11:37:37 +0200 Wuzzy Add setting to disable audio dampening if losing window focus
Wed, 16 May 2018 18:09:13 +0200 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
Sat, 07 Apr 2018 23:38:19 +0200 sheepluva Quick Game: ignore hidden themes
Fri, 06 Apr 2018 12:34:23 -0400 nemo quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Tue, 27 Mar 2018 17:32:23 +0200 Wuzzy Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Mon, 05 Mar 2018 16:16:32 +0100 Wuzzy Fix frontend error dialog always displaying "failed" as last engine message after engine crash
Fri, 03 Nov 2017 05:46:36 +0100 Wuzzy Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Tue, 03 Oct 2017 15:50:10 +0200 Wuzzy Remove broken “Play again” button in stats page after an online game
Sat, 23 Sep 2017 21:05:57 +0200 Wuzzy Randomized teams now can have any random hats (not just from types.ini)
Thu, 21 Sep 2017 17:35:08 +0200 Wuzzy Provide translator context for a few less obvious engine strings
Thu, 13 Apr 2017 18:48:06 +0200 Wuzzy Add buttons to randomize hats and hog names only
Thu, 13 Apr 2017 15:18:07 +0200 Wuzzy Refactor team name generator
Wed, 13 Apr 2016 14:39:17 +0200 Wuzzy Mission recategorization into trainings, challenges and scenarios.
Wed, 16 Nov 2016 16:18:32 +0100 Wuzzy Set random flags and voice in random teams
Tue, 10 Nov 2015 22:37:54 +0100 sheepluva use SDL2 to copy to clipboard sdl2transition
Tue, 10 Nov 2015 22:18:06 +0100 sheepluva use SDL2 to paste clipboard contents sdl2transition
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 08 Mar 2015 01:51:27 +0100 sheepluva chat/copypaste: some adjustments and sanity checks
Sun, 08 Mar 2015 01:04:41 +0100 sheepluva copy to/paste from system clipboard (via frontend)
Sat, 29 Nov 2014 09:45:02 -0500 nemo Mix up the quick game terrain a bit.
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Wed, 28 May 2014 09:05:36 +0400 unc0rr Fix some of issues found by coverity
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Mon, 25 Nov 2013 22:09:42 +0100 sheepluva unbreak various parts of campaign variable loading/saving
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Fri, 07 Jun 2013 16:35:48 +0200 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Wed, 17 Apr 2013 14:57:56 +0200 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Sun, 03 Mar 2013 23:25:34 +0400 unc0rr Fix team file path
Fri, 08 Feb 2013 15:33:43 +0400 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Mon, 31 Dec 2012 12:12:23 +0200 vitiv merged changes
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Sun, 30 Dec 2012 16:04:28 +0200 vitiv Preserve windowed resolution after manual resize
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Tue, 18 Dec 2012 20:48:37 +0400 unc0rr Use physfs here too flibqtfrontend
Sun, 16 Dec 2012 12:25:13 +0400 unc0rr Merge from default flibqtfrontend
Sun, 16 Dec 2012 12:05:32 +0400 unc0rr Implement some more callbacks flibqtfrontend
Fri, 14 Dec 2012 00:12:00 +0400 unc0rr Delete poller when game is over flibqtfrontend
Sat, 08 Dec 2012 22:43:03 +0400 unc0rr Some fixes flibqtfrontend
Tue, 04 Dec 2012 22:31:22 +0400 unc0rr Register flib_gameconn callbacks flibqtfrontend
Tue, 27 Nov 2012 10:05:24 +0400 unc0rr Some fixes flibqtfrontend
Tue, 27 Nov 2012 00:29:41 +0400 unc0rr No more crashes when running quick game flibqtfrontend
Mon, 26 Nov 2012 00:28:47 +0400 unc0rr Try to setup weapon sets for quick game flibqtfrontend
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