gameServer/CoreTypes.hs
2022-09-27 S.D. Allow to see rooms of incompatible versions in the lobby
2020-07-08 Jens Petersen update server network
2019-10-07 Wuzzy Bump protocol version to 59 1.0.0-release
2019-04-26 unc0rr Limit room name change rate
2018-12-13 nemo merge in 0.9.25 fixes
2018-12-08 Wuzzy Whoops. Forgot to bump default gameServer MOTD to 0.9.25. :( 0.9.25
2018-12-08 Wuzzy /registered_only now tells in chat whether the state is on or off
2018-07-17 Wuzzy Switch from http:// to https:// URLs where possible
2018-03-30 unc0rr Bump protocol version, update sources in preparation for .24 release
2017-11-13 unc0rr Bump protocol version and add new version info to game server
2016-02-25 unc0rr More work on best time ghost feature
2016-02-20 unc0rr Filter out hog speech messages with non-local team index (not tested)
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-11-07 unc0rr Store some more details on game config in the database
2015-11-01 unc0rr Update versions information
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-08-10 sheepluva more copyright fixes
2015-06-03 unc0rr Lazy fix for server build
2015-06-02 koda Fix building hedgewars-server
2015-03-31 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-02-06 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-01-13 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
2015-06-03 unc0rr Lazy fix for server build 0.9.21
2015-06-02 koda Fix building hedgewars-server 0.9.21 0.9.21-release
2014-12-30 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-08-21 alfadur - Support for pausing multiplayer games
2014-03-27 unc0rr - Fix applying vote result
2014-03-23 unc0rr Some fixes to voting + small refactoring
2014-03-13 unc0rr - Room save/load into/from file
2014-03-13 unc0rr Allow to save and delete room config in room
2014-01-31 unc0rr Define some boundaries to detect events
2014-01-31 unc0rr More work on flood detector
2014-01-29 unc0rr - Start work on flood detector
2014-01-25 unc0rr Mutual authentication: server side
2014-01-24 unc0rr - Add SCHEME which is needed in room config
2014-01-23 unc0rr Some basic sanity tests for replay files
2014-01-22 unc0rr - Implement /callvote
2014-01-21 koda restore gameServer changes
2014-01-21 unc0rr Halfplement voting
2014-01-21 unc0rr Fix server producing unreplayable records
2014-01-15 unc0rr oops, fix build
2014-01-15 unc0rr Also define default value of THEME
2014-01-12 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2013-12-30 unc0rr Some fixes
2013-12-26 unc0rr Store protocol number in database for replays
2013-12-12 unc0rr - /greeting command for room greeting message
2013-12-04 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-10-13 unc0rr Send +i status of all players to logged-in users
2013-09-02 unc0rr Start support of achievement replay query:
2013-08-28 unc0rr 'c' flag for contributors
2013-08-18 unc0rr - Some fixes to official server build
2013-08-17 unc0rr Pass achievements info to extdbinterface
2013-06-29 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
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