share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua
Sun, 16 Dec 2018 10:35:43 -0500 nemo Same with ShoppaMap
Sat, 24 Mar 2018 23:45:16 +0100 Wuzzy ShoppaMap: Can change map complexity with slider, remove script param “pad”
Sat, 24 Mar 2018 23:13:57 +0100 Wuzzy ShoppaMap: Delete unused/dead code
Fri, 01 Jan 2016 19:34:48 -0500 nemo put teamrope into ShoppaMap too
Wed, 27 May 2015 10:37:12 -0400 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Tue, 02 Dec 2014 14:26:16 -0500 nemo Sheepluva thought this was worth adding.
Thu, 02 Oct 2014 12:08:22 +0200 sheepluva fix mapgen of other scripts too
Sat, 01 Mar 2014 15:04:38 -0500 nemo Only draw border for solid land
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Tue, 13 Aug 2013 16:12:54 +0400 unc0rr gfShoppaBorder
Mon, 24 Jun 2013 22:11:07 -0400 nemo I should have specified locals
Sun, 12 May 2013 07:33:11 -0400 nemo use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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