project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
Sun, 20 Sep 2015 02:56:33 +0200 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
Sat, 12 Sep 2015 05:23:28 +0200 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
Thu, 10 Sep 2015 01:49:15 +0200 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
Thu, 10 Sep 2015 01:31:52 +0200 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
Sun, 06 Sep 2015 04:30:30 +0200 antonc27 - Fixes for cropped background image on iPhone ios-revival
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Thu, 14 Jun 2012 00:10:06 +0200 koda ios: explain why setting a style disables schemes and/or weapons sometimes
Thu, 14 Jun 2012 00:03:01 +0200 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
Sun, 22 Apr 2012 04:48:11 +0200 koda ios: turn on more warning messages and start correcting them
Sun, 08 Apr 2012 19:06:25 +0200 koda ios: schemes table was being drawn on top of the table border
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Wed, 28 Mar 2012 01:26:47 +0200 koda ios: fix offset for 'details' table header in iphone game configuration
Wed, 28 Mar 2012 00:42:57 +0200 koda ios: use notifications instead of class methods (maybe tidier)
Sun, 19 Feb 2012 01:22:59 +0100 koda ipad, have the scheme/weapon/style selector always stick in the same position
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 07 Feb 2012 01:18:03 +0100 koda ios game configuration page rotation gliches fix
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Fri, 28 Oct 2011 03:41:52 +0200 koda ok *this* brings ios 3.* runtime compatibility
Wed, 26 Oct 2011 00:30:35 +0200 koda restore runtime compatibility with ios 3.2
Mon, 10 Oct 2011 02:50:01 +0200 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 01:45:12 +0200 koda refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 koda some code refactoring of the ios game config
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Wed, 08 Dec 2010 14:47:52 +0100 koda team selection completely refactored, now has animation and more performance
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Sat, 13 Nov 2010 01:24:39 +0100 koda some interface tricks for iphone as well
Fri, 12 Nov 2010 00:11:22 +0100 koda iphone interface
Fri, 05 Nov 2010 00:38:30 +0100 koda make the support page more portable
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Tue, 19 Oct 2010 23:58:27 +0200 koda use labels instead of images, should save ram and space
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 03:28:15 +0200 koda moved some utilities to a separate column with round buttons
Thu, 30 Sep 2010 01:34:12 +0200 koda playing a bit with colors
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sat, 28 Aug 2010 05:35:02 +0200 koda add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Mon, 02 Aug 2010 00:55:24 +0200 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 03:14:43 +0200 koda half reworking of the settings page with delegation
Sat, 03 Jul 2010 15:30:52 +0200 koda partially apply new graphics to code
Thu, 24 Jun 2010 01:08:25 +0200 koda server somewhat simplified and correct sporadic crasher
Wed, 23 Jun 2010 22:03:56 +0200 koda i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 koda expand -t 4 on .m as well
Sun, 20 Jun 2010 18:35:59 +0200 koda fix zoom smoothness
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
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