nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine:
* Added Palewolf's splash effect
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server:
* Updated syntax/usage info to show real executable name
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine:
* Updated team chat's format
General:
* Updated German translation
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat
- Remove deprecated TEAM_CHAT command support
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine:
* Forgot to remove one line in last commit.
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine:
* Changed order of game goals
* Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas)
* Added comments to trainings
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
- Optimize send by using 'unlines' function
- not tested
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine:
* Updated example scripts to fallback to English texts if localized text is missing
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine:
* Added localisation support to LUA (see example hwt files)
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine:
* Added Palewolf's updated barrel/explosives graphics
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine:
* Added nemo's approach for step sound control for testing
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine:
* Reverted position selection pulsing
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine:
* Fixed random mine fuse text to show the right time span
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine:
* Renamed proto.inc to config.inc to receive other config values from cmake as well
* Moved Lua library lookup back to CMake - hope this finally fixes all issues
* Fixed training once again
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine:
* Reverted lookup name for Lua as the new version didn't work everywhere as well
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine:
* Added new animated target pointer
* Addd new "preview" cursor for teleport
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine:
* Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1
Frontend:
* Added URL shortcut to Xfire Game SDK's webpage
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine:
* Small tweaks to English and German locales
Frontend:
* Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language
* Updated ts/qm files
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine:
* Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere!
* Temporary hack for testing: Replaced all mines with explosive crates
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine:
* Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine:
* Added damage modifier to game mode/rule display
* Added low gravity activation sound
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine:
* Updated Chinese translation
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General:
* Updated Spanish translation by Palewolf
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine:
* Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing)
* Goal/mission display now stays within screen borders even if it's very long
* Extended mine game mode display to respect no timer and random timer
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine:
* Show modified mine timer as a game mode/setting
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine:
* Added game mode notice for shared ammo game flag
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend:
* Reverted to old "theme finding" for now
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend:
* Fixed inconsistency in German locale
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend:
* Completed German translation
* Updated other languages' files
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend:
* Added language selection to options menu to allow using other languages than the one detected by Qt
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend:
* Added labels and moved the fort selection on the edit team page
* Realigned most items on the settings page
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner
nemo [Sun, 28 Feb 2010 17:51:38 +0000] rev 2888
Graphic for dead mines
nemo [Sun, 28 Feb 2010 17:49:45 +0000] rev 2887
Switch to smoke
nemo [Sun, 28 Feb 2010 17:48:44 +0000] rev 2886
trying a little hiss and steam
nemo [Sun, 28 Feb 2010 17:32:39 +0000] rev 2885
Tweak condition for hiding ammo
smxx [Sun, 28 Feb 2010 17:20:49 +0000] rev 2884
General:
* Renamed hats (shorter names)
* Updated SVN ignore lists
nemo [Sun, 28 Feb 2010 16:53:03 +0000] rev 2883
lupdate-qt4 & lrelease-qt4
nemo [Sun, 28 Feb 2010 16:03:33 +0000] rev 2882
Dude mine probability spinner
nemo [Sun, 28 Feb 2010 15:41:42 +0000] rev 2881
Flag the sharing of ammo between clan teams.
nemo [Sun, 28 Feb 2010 13:57:34 +0000] rev 2880
Palewolf adds PrincessPeach, updates other hats from set
nemo [Sun, 28 Feb 2010 02:42:37 +0000] rev 2879
Typo
nemo [Sat, 27 Feb 2010 20:01:54 +0000] rev 2878
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
nemo [Sat, 27 Feb 2010 19:54:03 +0000] rev 2877
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo [Sat, 27 Feb 2010 16:29:40 +0000] rev 2876
Tiy's awesome new simple game icon
nemo [Sat, 27 Feb 2010 00:13:45 +0000] rev 2875
Musn't forget sicily
nemo [Fri, 26 Feb 2010 19:52:22 +0000] rev 2874
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo [Fri, 26 Feb 2010 16:29:00 +0000] rev 2873
Font switch requested by Copy Liu in
issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo [Fri, 26 Feb 2010 03:25:59 +0000] rev 2872
Update Desert theme
nemo [Fri, 26 Feb 2010 00:03:57 +0000] rev 2871
rearrange fall damage a bit so invulnerability still causes dust
nemo [Thu, 25 Feb 2010 23:28:26 +0000] rev 2870
Palewolf tweaks map object placement some more.
unc0rr [Thu, 25 Feb 2010 18:34:36 +0000] rev 2869
Replace tabs with spaces here too
unc0rr [Thu, 25 Feb 2010 18:34:30 +0000] rev 2868
Some debug stuff
unc0rr [Thu, 25 Feb 2010 18:28:33 +0000] rev 2867
- Unbreak support for client versions prior to 0.9.13-dev
- Replace tabs with spaces (sorry for mixing with code changes)
nemo [Thu, 25 Feb 2010 15:58:44 +0000] rev 2866
Set 32 hog limit for fort maps
smxx [Thu, 25 Feb 2010 15:48:40 +0000] rev 2865
Engine:
* Updated English locale (Sniper Rifle fires twice - not once)
* Updated German locale (missing tooltip texts)
smxx [Thu, 25 Feb 2010 13:04:31 +0000] rev 2864
Engine:
* Fixed copy and paste typo in English locale
* Updated German locale (still working on tooltips)
smxx [Thu, 25 Feb 2010 13:02:08 +0000] rev 2863
Engine:
* Added a new window to the game's start that shows special rules affecting the current game (e.g. karma or low gravity)
smxx [Thu, 25 Feb 2010 12:49:04 +0000] rev 2862
Engine:
* Updated training mission's ammo scheme generation
nemo [Thu, 25 Feb 2010 04:08:47 +0000] rev 2861
remove turn waits for crazy and shoppa
nemo [Thu, 25 Feb 2010 04:04:26 +0000] rev 2860
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo [Wed, 24 Feb 2010 16:41:35 +0000] rev 2859
another nil check