QTfrontend/pages.cpp
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda restore king mode
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-06 smaxx Engine:
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 inu updated pt
2010-09-06 smaxx Frontend:
2010-09-06 smaxx Frontend:
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-25 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-20 nemo Flag for AI survival mode
2010-08-03 smaxx Engine:
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-26 smaxx Engine:
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-05 smxx Frontend:
2010-06-01 smxx Engine:
2010-05-04 smxx Frontend:
2010-04-08 smxx Frontend:
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-26 smxx Frontend:
2010-03-24 smxx Frontend:
2010-03-22 smxx Engine:
2010-03-17 smxx General:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-02 smxx Engine:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 nemo crank up landmines a little
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo tweak mine dud spinner
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-22 smxx Frontend:
2010-02-10 smxx Engine:
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Only beep in room, load sound in constructor
2010-02-09 nemo Switch to PlayChannel so as not to interrupt background music.
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
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