2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
restore king mode
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2010-10-10 |
nemo |
forgot the mapping
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-06 |
smaxx |
Engine:
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-14 |
smaxx |
Frontend:
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2010-09-14 |
smaxx |
Merge
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2010-09-14 |
nemo |
Revert accidental commit of inu's stretching of this column
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2010-09-14 |
smaxx |
Frontend:
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2010-09-14 |
smaxx |
Frontend:
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2010-09-14 |
inu |
updated pt
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2010-09-06 |
smaxx |
Frontend:
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2010-09-06 |
smaxx |
Frontend:
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2010-08-30 |
legutus |
Improves room list with filter for state/rules/weapons and general search
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2010-08-25 |
smaxx |
Frontend:
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2010-08-23 |
smaxx |
Frontend:
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2010-08-20 |
nemo |
Flag for AI survival mode
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
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2010-08-26 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-26 |
smaxx |
Engine:
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2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
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2010-06-05 |
smxx |
Frontend:
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2010-06-01 |
smxx |
Engine:
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2010-05-04 |
smxx |
Frontend:
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2010-04-08 |
smxx |
Frontend:
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
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2010-04-03 |
sheepluva |
Palewolf:
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2010-04-03 |
unc0rr |
Some stuff for game server administration task
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2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-30 |
smxx |
Engine:
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2010-03-29 |
smxx |
Frontend:
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2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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2010-03-26 |
smxx |
Frontend:
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2010-03-24 |
smxx |
Frontend:
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2010-03-22 |
smxx |
Engine:
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2010-03-17 |
smxx |
General:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-02 |
smxx |
Engine:
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2010-03-01 |
smxx |
Frontend:
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2010-03-01 |
smxx |
Frontend:
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2010-03-01 |
nemo |
crank up landmines a little
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28 |
nemo |
tweak mine dud spinner
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
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2010-02-22 |
smxx |
Frontend:
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2010-02-10 |
smxx |
Engine:
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2010-02-09 |
nemo |
Only enable chirp for room owner
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2010-02-09 |
nemo |
Only beep in room, load sound in constructor
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2010-02-09 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
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2010-02-09 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
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