QTfrontend/ui/widget/mapContainer.cpp
Wed, 04 May 2016 19:42:20 +0200 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Sun, 01 May 2016 14:32:47 +0200 sheepluva add button to randomize theme only
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 15:23:02 +0200 sheepluva rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 sheepluva exclude DLC theme from random theme selection
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Wed, 19 Nov 2014 14:43:57 -0500 nemo add feature size slider to disable list
Sun, 09 Nov 2014 16:38:26 -0500 nemo Copypasta to hopefully hook up net sync correctly.
Sun, 09 Nov 2014 14:58:43 -0500 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
Sat, 08 Nov 2014 10:11:16 -0500 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
Mon, 03 Nov 2014 07:22:21 -0500 nemo Merge of unc0rr's last change against default.
Sun, 02 Nov 2014 23:36:01 +0300 unC0Rr Fix map preview desync
Sat, 01 Nov 2014 11:20:37 -0400 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
Fri, 22 Aug 2014 20:18:13 +0400 unc0rr Fix map contrainer widget look in russian locale
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Sat, 01 Mar 2014 14:52:36 -0500 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 14:37:06 -0500 nemo always update. a bit inefficient, but scripts do weird things.
Wed, 26 Feb 2014 23:07:55 +0400 unc0rr Move preview rendering into HWMap
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 04 Dec 2013 00:19:42 +0400 unc0rr Load themes lazily
Tue, 03 Dec 2013 23:54:58 +0400 unc0rr Be lazy in loading maps list
Mon, 02 Dec 2013 20:25:15 +0100 sheepluva make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 12:40:16 +0100 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Tue, 03 Sep 2013 18:07:17 -0400 nemo This probably fixes bug #700. untested.
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