QTfrontend/CMakeLists.txt
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-07-31 koda remove trailing spaces from end of line
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-04-16 smxx Frontend:
2010-02-20 smxx Frontend:
2010-02-17 smxx Frontend:
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-30 koda still updates for mac compilation
2009-11-25 koda some tweaks in the mac compilation system
2009-10-17 koda remove the svg dependency
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-11 koda hopefully last fix
2009-10-02 koda fixes & co.
2009-10-02 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-09-27 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-26 koda makes the updater optional at compile time
2009-08-28 koda fix windows compilation with dll (frontend and engine)
2009-07-14 koda a lot of stuff:
2009-07-07 koda move C and C++ optimization flags in the main CMakeLists.txt
2009-07-06 koda once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-02 koda additional variable (BUNDLE) to make a standalone Mac application
2009-07-02 koda -Smaxx' solution for compiling frontend with static libs in windows
2009-06-29 koda -openalbridge headers cleaned
2009-06-28 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-24 unc0rr koda's OpenAL conversion:
2009-04-26 unc0rr koda's patch
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