QTfrontend/game.cpp
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-01-26 koda update branch webgl
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2012-12-31 vitiv merged changes
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2012-12-25 koda update branch with default webgl
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-18 unc0rr Use physfs here too flibqtfrontend
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Implement some more callbacks flibqtfrontend
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-04 unc0rr Register flib_gameconn callbacks flibqtfrontend
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-11-26 unc0rr No more crashes when running quick game flibqtfrontend
2012-11-25 unc0rr Try to setup weapon sets for quick game flibqtfrontend
2012-11-25 unc0rr Oops, temporary objects involved flibqtfrontend
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-16 Medo Merge
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo checkpoint merge
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-24 Stepan777 merge
2012-06-19 Medo Merge
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-11 Stepan777 merge
2012-06-10 Medo Merge
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-04 Stepan777 here it is
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-17 nemo Provide training/campaign with a random seed to ignore/use.
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-27 unc0rr - Remove some old unused code
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
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