2013-02-08 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-31 |
vitiv |
merged changes
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-30 |
vitiv |
Preserve windowed resolution after manual resize
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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2012-12-18 |
unc0rr |
Use physfs here too
flibqtfrontend
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2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
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2012-12-16 |
unc0rr |
Implement some more callbacks
flibqtfrontend
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2012-12-13 |
unc0rr |
Delete poller when game is over
flibqtfrontend
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2012-12-08 |
unc0rr |
Some fixes
flibqtfrontend
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2012-12-04 |
unc0rr |
Register flib_gameconn callbacks
flibqtfrontend
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2012-11-27 |
unc0rr |
Some fixes
flibqtfrontend
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2012-11-26 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
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2012-11-25 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
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2012-11-25 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
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2012-11-25 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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2012-11-24 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
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2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
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2012-11-19 |
unc0rr |
- Only allow one engine instance running at the moment
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2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
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2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-09-27 |
unc0rr |
Always run simple game on medium maps
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2012-09-16 |
Medo |
Merge
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2012-09-04 |
unc0rr |
More Qt-ish code, fix couple warnings.
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-24 |
Stepan777 |
merge
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2012-06-19 |
Medo |
Merge
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-11 |
Stepan777 |
merge
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2012-06-10 |
Medo |
Merge
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2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-04 |
Stepan777 |
here it is
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-10-27 |
unc0rr |
- Remove some old unused code
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-09-25 |
sheepluva |
some more cleanups and refactoring.
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2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
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2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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