Don't place air mines in Shoppa
authorWuzzy <almikes@aol.com>
Wed, 12 Apr 2017 00:23:10 +0200
changeset 12233 05fb32410350
parent 12232 6bf9229c5c1f
child 12234 2e725778e107
Don't place air mines in Shoppa Rationale: Many players prefer Shoppa without air mines
ChangeLog.txt
QTfrontend/model/ammoSchemeModel.cpp
--- a/ChangeLog.txt	Tue Apr 11 07:00:22 2017 +0200
+++ b/ChangeLog.txt	Wed Apr 12 00:23:10 2017 +0200
@@ -156,6 +156,7 @@
 
 Other Game Styles:
  + Capture The Flag supports setting number of captures with script parameter “capture=<number>”
+ + Don't place air mines in Shoppa
  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
  * Mutant script shows now appropriate ranking and graph in stats screen
  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
--- a/QTfrontend/model/ammoSchemeModel.cpp	Tue Apr 11 07:00:22 2017 +0200
+++ b/QTfrontend/model/ammoSchemeModel.cpp	Wed Apr 12 00:23:10 2017 +0200
@@ -221,7 +221,7 @@
             << QVariant(0)             // mines number   32
             << QVariant(0)             // mine dud pct   33
             << QVariant(0)             // explosives     34
-            << QVariant(8)             // air mines      35
+            << QVariant(0)             // air mines      35
             << QVariant(0)             // health case pct 36
             << QVariant(25)            // health case amt 37
             << QVariant(0)             // water rise amt 38