ACF5: Fix Tribe not being in same clan as Natives
authorWuzzy <Wuzzy2@mail.ru>
Wed, 11 Jul 2018 19:14:11 +0200
changeset 13475 2a0df4705849
parent 13474 7a63e0a2d2ca
child 13476 c265a3e6f6da
ACF5: Fix Tribe not being in same clan as Natives Clan color was off-by-one, this was probably a hack.
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua
--- a/ChangeLog.txt	Wed Jul 11 18:59:23 2018 +0200
+++ b/ChangeLog.txt	Wed Jul 11 19:14:11 2018 +0200
@@ -36,6 +36,7 @@
 
 A Classic Fairytale:
  * Fix clan membership of princess in some missions
+ * Mission 5: Tribe was not in same clan as Natives, screwing up stats a bit
 
 A Space Adventure:
  * Fix clan membership of PAotH in main Death Planet mission
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Wed Jul 11 18:59:23 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Wed Jul 11 19:14:11 2018 +0200
@@ -960,29 +960,28 @@
 end
 
 function AddHogs()
-	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+  AddTeam(loc("Tribe"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+  for i = 8, 9 do
+    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
+  end
+
+  AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
   for i = 1, 7 do
     natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
   end
   nativesNum = 7
 
-  AddTeam(loc("Tribe"), 29438, "Bone", "Island", "HillBilly", "cm_birdy")
-  for i = 8, 9 do
-    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
-  end
-
-
-  AddTeam(loc("Assault Team"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
+  AddTeam(loc("Assault Team"), 0xDD0000, "skull", "Island", "Pirate", "cm_vampire")
   for i = 1, 6 do
     cannibals[i] = AddHog(cannibalNames[i], 3, 50, "vampirichog")
   end
 
-  AddTeam(loc("Reinforcements"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
+  AddTeam(loc("Reinforcements"), 0xDD0000, "skull", "Island", "Pirate", "cm_vampire")
   for i = 7, 9 do
     cannibals[i] = AddHog(cannibalNames[i], 2, 50, "vampirichog")
   end
 
-  AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
+  AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
   cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
 
   for i = 1, 9 do
@@ -1013,7 +1012,8 @@
 
 function onGameInit()
 	Seed = 2
-	GameFlags = gfSolidLand
+	-- gfTagTeam makes it easier to skip the Tribe team
+	GameFlags = gfSolidLand + gfTagTeam
 	TurnTime = 60000 
 	CaseFreq = 0
 	MinesNum = 0