--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Wed Jul 11 18:59:23 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Wed Jul 11 19:14:11 2018 +0200
@@ -960,29 +960,28 @@
end
function AddHogs()
- AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+ AddTeam(loc("Tribe"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+ for i = 8, 9 do
+ natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
+ end
+
+ AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
for i = 1, 7 do
natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
end
nativesNum = 7
- AddTeam(loc("Tribe"), 29438, "Bone", "Island", "HillBilly", "cm_birdy")
- for i = 8, 9 do
- natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
- end
-
-
- AddTeam(loc("Assault Team"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
+ AddTeam(loc("Assault Team"), 0xDD0000, "skull", "Island", "Pirate", "cm_vampire")
for i = 1, 6 do
cannibals[i] = AddHog(cannibalNames[i], 3, 50, "vampirichog")
end
- AddTeam(loc("Reinforcements"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
+ AddTeam(loc("Reinforcements"), 0xDD0000, "skull", "Island", "Pirate", "cm_vampire")
for i = 7, 9 do
cannibals[i] = AddHog(cannibalNames[i], 2, 50, "vampirichog")
end
- AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
+ AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
for i = 1, 9 do
@@ -1013,7 +1012,8 @@
function onGameInit()
Seed = 2
- GameFlags = gfSolidLand
+ -- gfTagTeam makes it easier to skip the Tribe team
+ GameFlags = gfSolidLand + gfTagTeam
TurnTime = 60000
CaseFreq = 0
MinesNum = 0