ACF6: Change mines, remove mines placed at unfair positions
authorWuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 15:20:28 +0100
changeset 13143 2c867c7d939f
parent 13142 39aa98d01e80
child 13144 9a0b1288315e
ACF6: Change mines, remove mines placed at unfair positions MinesNum was set to a non-zero value. Some mines ended up in weird positions like directly under a crate. Now all mines and barrels are placed manually.
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua
--- a/ChangeLog.txt	Fri Mar 09 14:27:37 2018 +0100
+++ b/ChangeLog.txt	Fri Mar 09 15:20:28 2018 +0100
@@ -71,6 +71,7 @@
 A Classic Fairytale:
  + Mission 3: Display number of turns left at timed parcours
  + Mission 2, Mission 5: Reduce computer hog levels
+ + Mission 6: Change mines
  * Fix incorrect storytelling in mission descriptions
  * Mission 1: Fix error message spam when Leaks a Lot drowns
  * Mission 3: Fix cannibals sometimes doing nothing for a full turn
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua	Fri Mar 09 14:27:37 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua	Fri Mar 09 15:20:28 2018 +0100
@@ -590,12 +590,26 @@
   AddGear(957, 1903, gtMine, 0, 0, 0, 0)
   AddGear(909, 1910, gtMine, 0, 0, 0, 0)
   AddGear(889, 1917, gtMine, 0, 0, 0, 0)
+
+  -- Place misc. mines
+  AddGear(759, 878, gtMine, 0, 0, 0, 0)
+  AddGear(2388, 759, gtMine, 0, 0, 0, 0)
+  AddGear(2498, 696, gtMine, 0, 0, 0, 0)
+  AddGear(2936, 1705, gtMine, 0, 0, 0, 0)
+  AddGear(3119, 1366, gtMine, 0, 0, 0, 0)
+  AddGear(2001, 832, gtMine, 0, 0, 0, 0)
+  AddGear(2008, 586, gtMine, 0, 0, 0, 0)
+  AddGear(511, 1245, gtMine, 0, 0, 0, 0)
+
+  -- And one barrel for fun
+  AddGear(719, 276, gtExplosives, 0, 0, 0, 0)
+
   ------ STICKY MINE LIST ------
-  tempG = AddGear(1199, 733, gtSMine, 0, 0, 0, 0)
-  tempG = AddGear(1195, 793, gtSMine, 0, 0, 0, 0)
-  tempG = AddGear(1201, 861, gtSMine, 0, 0, 0, 0)
-  tempG = AddGear(682, 878, gtSMine, 0, 0, 0, 0)
-  tempG = AddGear(789, 876, gtSMine, 0, 0, 0, 0)
+  AddGear(1199, 733, gtSMine, 0, 0, 0, 0)
+  AddGear(1195, 793, gtSMine, 0, 0, 0, 0)
+  AddGear(1201, 861, gtSMine, 0, 0, 0, 0)
+  AddGear(682, 878, gtSMine, 0, 0, 0, 0)
+  AddGear(789, 876, gtSMine, 0, 0, 0, 0)
 end
 
 function SetupEvents()
@@ -660,10 +674,9 @@
   GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableWind + gfDisableGirders
   TurnTime = 60000 
   CaseFreq = 0
-  MinesNum = 20
+  MinesNum = 0
   MinesTime = 5000
-  Explosives = 6
-  Delay = 10 
+  Explosives = 0
   MapGen = mgDrawn
   Theme = "City"
   SuddenDeathTurns = 25